نتایج جستجو برای: bi matrix game
تعداد نتایج: 510667 فیلتر نتایج به سال:
Games have evolved from the arcade coin slots of the 70s to Massively Multiplayer Online games (MMOs) costing hundreds of millions of dollars to develop. Often, MMO budgets only start to break even years after they launched. Hence the need to acquire and retain players, and have them spend extra money in the game by buying virtual items. Hence the need for business intelligence (BI) in MMOs. Be...
Given a vector of finitely many piles of finitely many tokens. In EndWythoff, two players alternate in taking a positive number of tokens from either end-pile, or taking the same positive number of tokens from both ends. The player first unable to move loses and the opponent wins. We characterize the P -positions (ai, K, bi) of the game for any vector K of middle piles, where ai, bi denote the ...
ion in general is based on a partition P = {B1,B2, . . . ,Bn} of the state space. The original or concrete states are lumped together into abstract states, defined by the blocks Bi ∈P . For PA, both gameand menu-based abstraction use these blocks Bi as player 1 states (i. e. V1 = P). In game-based abstraction [18] for PA player 2 states in V2 represent sets of concrete states that have the same...
It often results in sublevel grey full rank square matrix to become non-feasible solution square matrix when there are null-strategy variables and redundancy constraints in the grey matrix solving method of grey matrix game. We can not directly find the optimum grey game solutions in the non-feasible solution square matrix. However, we define concepts of nullstrategy variables and redundancy co...
The use of Business Intelligence (BI) in the cloud is a game-changer, as it makes BI affordable and easily available as compared to traditional BI. It is expected that customers will slowly but surely migrate from inhouse BI to BI in the cloud. Cloud Computing was a big topic of discussion in the early part of 2010 and many vendors developed strategies and solutions around Cloud BI in 2011. Cus...
Bi-capacities arise as a natural generalization of capacities (or fuzzy measures) in a context of decision making where underlying scales are bipolar. They are able to capture a wide variety of decision behaviours, encompassing models such as Cumulative Prospect Theory (CPT). The aim of this paper in two parts is to present the machinery behind bicapacities, and thus remains on a rather theoret...
Bi-capacities arise as a natural generalization of capacities (or fuzzy measures) in a context of decision making where underlying scales are bipolar. They are able to capture a wide variety of decision behaviours, encompassing models such as Cumulative Prospect Theory (CPT). The aim of this paper in two parts is to present the machinery behind bicapacities, and thus remains on a rather theoret...
This paper introduces and studies a class of cooperative interval games suitable to model market situations with two corners where players face interval uncertainty regarding the outcome of cooperation. In one corner there is a powerful player called the big boss; the other corner contains players that need the big boss to benefit from cooperation. Various characterizations of big boss interval...
This paper has two main goals: highlighting the connections between Stit logics and game theory and comparing Stit logics with Matrix Game Logic, a Dynamic Logic introduced by van Benthem order to model some interesting epistemic notions from game theory. Achieving the first goal will prove the flexibility of Stit logics and their applicability in the logical foundations of game theory, and wil...
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