نتایج جستجو برای: audiovisual demonstration

تعداد نتایج: 56558  

Journal: :Neuropsychologia 2014
Alessandro D'Ausilio Eleonora Bartoli Laura Maffongelli Jeffrey James Berry Luciano Fadiga

Audiovisual speech perception is likely based on the association between auditory and visual information into stable audiovisual maps. Conflicting audiovisual inputs generate perceptual illusions such as the McGurk effect. Audiovisual mismatch effects could be either driven by the detection of violations in the standard audiovisual statistics or via the sensorimotor reconstruction of the distal...

2000
Andrew Scholer Jeff Rickel Richard Angros Lewis Johnson

Providing domain knowledge needed by intelligent tutoring systems to teach a procedure to students is traditionally a difficult and time consuming task. This paper presents a system for making this process easier by allowing the automated tutor to acquire the knowledge it needs through a combination of programming by demonstration, autonomous experimentation, and direct instruction.

Journal: :Discrete Mathematics 2016
Akbar Davoodi Ramin Javadi Behnaz Omoomi

In this paper, we are interested inminimizing the sum of block sizes in a pairwise balanced design, where there are some constraints on the size of one block or the size of the largest block. For every positive integers n,m, wherem ≤ n, letS (n,m) be the smallest integer s for which there exists a PBD on n points whose largest block has sizem and the sum of its block sizes is equal to s. Also, ...

2010
Emma Teodoro Núria Galera Pompeu Casanovas

The regulatory framework of the audiovisual sector in Spain can be defined as huge, disperse, and obsolete. The first part of this paper provides an overview of the major challenges of the Spanish audiovisual sector as a result of the convergence of platforms, services and operators. In the second part, we will present an example of self-regulation through the future Code of Best Professional P...

2004
Marc Swerts Emiel Krahmer

This paper describes two experiments on the role of audiovisual prosody for signalling and detecting meta-cognitive information in question answering. The Wrst study consists of an experiment, in which participants are asked factual questions in a conversational setting, while they are being Wlmed. Statistical analyses bring to light that the speakers’ Feeling of Knowing (FOK) is cued by a numb...

Journal: :Perception & psychophysics 2005
Lori L Holt Joseph D W Stephens Andrew J Lotto

Fowler, Brown, and Mann (2000) have reported a visually moderated phonetic context effect in which a video disambiguates an acoustically ambiguous precursor syllable, which, in turn, influences perception of a subsequent syllable. In the present experiments, we explored this finding and the claims that stem from it. Experiment 1 failed to replicate Fowler et al. with novel materials modeled aft...

Journal: :Proceedings. Biological sciences 2012
Noriko Kondo Ei-Ichi Izawa Shigeru Watanabe

Recognizing other individuals by integrating different sensory modalities is a crucial ability of social animals, including humans. Although cross-modal individual recognition has been demonstrated in mammals, the extent of its use by birds remains unknown. Herein, we report the first evidence of cross-modal recognition of group members by a highly social bird, the large-billed crow (Corvus mac...

2017
Steve Dillon Barbara Adkins Andrew R. Brown Kathy Hirche

This paper uses a workshop format to demonstrate an emerging theoretical model for observing meaningful engagement in community music making. Three case study examples involving the research and development of the jam2jam ‘family’ of generative software and hardware applications are examined to highlight the evaluation of social and musical outcomes. These case studies demonstrate how the meani...

2014
Alain Renaud Caecilia Charbonnier Sylvain Chagué

This paper provides an overview of a proposed demonstration of 3DinMotion, a system using real time motion capture of one or several subjects, which can be used in interactive audiovisual pieces and network performances. The skeleton of a subject is analyzed in real time and displayed as an abstract avatar as well as sonified based on mappings and rules to make the interplay experience lively a...

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