نتایج جستجو برای: addiction anxiety computer games depression high school internet student
تعداد نتایج: 3126298 فیلتر نتایج به سال:
This study investigated how electronic media impact youth’s leisure-time reading at different academic levels. One hundred two school librarians participated in an online survey. These respondents reported that playing computer games, watching TV, and surfing the Internet compete with reading. Primary school librarians mainly agreed with the impact of TV and computer games, but not with that of...
Background and Aim: Computer games are a kind of growing and attractive new communication technology. This has prompted researchers to study the effects of these games on users. This study aims to determine was performed the prevalence of computer game addiction and related factors in adolescent boys of Gonabad in 2018. Materials and Methods: In this cross-sectional descriptive-analytical stud...
Background: This study aimed to evaluate the relationship between emotional intelligence and mental disorders, with internet addiction in university students. Methods: The method of study was descriptive-pilot one and correlation. Two hundred internet users (male and female) from Isfahan University and Isfahan University of Technology were randomly selected. For data collection، Carson's emotio...
PURPOSE This study aimed at exploring relationships among Internet addiction, smoking, and drinking and examining the effect factors on Internet addiction, smoking and drinking. METHODS By using stratified sampling, 1,529 participants representing high school students in the Kangwon province were selected. Data was analyzed by SPSS 12.0. using chi2, Pearson correlation coefficient and multipl...
Background and objectives: A considerable increase in using the Internet and cell phone is evident especially among university students. On the other hand, the attention and concerns expressed about the psychological and social effects of long-term use of communicational technologies and the, probably negative, effects on professional future and social relationships are growing. Therefore, the ...
OBJECTIVE The objective of the study was to determine the prevalence of Internet addiction and the risk of developing this addiction in Polish adolescents attending junior high schools and high school in Lublin Province, to indicate the differences regarding the intensity of Internet addiction symptoms, and the types of online activity of adolescents residing in urban and rural areas. MATERIA...
Purpose: Introduction: One of the most recent problems of the technology era is the use of extreme or addiction to the Internet, which has caused mental and social disorders, especially in young people. The present study aimed to investigate the degree of dependence, recognition of the relationship and the prediction of the mental health of Internet user students based on Dependence on the Inte...
Objectives: One of the problems that the Internet has created is a virtual addiction or addiction to the global web world causing adverse psychological behavioral effects on the users. One of the groups at higher risk for Internet addiction is teenagers, and since Internet addiction will lead to academic failure in students, evaluating it among them and its relationship with signs of mental dis...
Abstract: This study is based on researchers' findings related to the phenomenon of student internet addiction, either directly or indirectly. Therefore, this intends examine and apply a mindfulness approach reducing addiction. Through literature method, researcher tries compile, analyze, present materials systematically according research objectives. The results thirteen articles that research...
The global epidemic of COVID-19, social isolation and the fear viral contagion have determined determine profound changes in relations between people. purpose this research, carried out online on published scientific studies, information from magazines, accredited websites, books newspapers, was to consider possible interactions lockdown, use video games Internet Gaming Disorder. during pandemi...
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