نتایج جستجو برای: video game

تعداد نتایج: 263850  

Journal: :Computer and Information Science 2021

Video games, and especially roleplaying games offer a way for players to escape stress cope with stressors. are new, potentially unique, mechanism telling stories. They allow player not only interact world, but fully immerse themselves in digital world. Being able quite literally fantasy world where your actions matter, you’re given control can be great form of self-therapy players.&#...

Journal: :International Journal of Serious Games 2020

Journal: :Games and Culture 2023

The concept and experience of community have been changing in contemporary societies, from a traditional an idealistic, homogeneous context, characterized by union, to the exploration new forms organization participation. specific characteristics dynamics emerging video game (VG) communities can help us better understand importance cultures. Based on ethnographic study five jams data eight focu...

Journal: :IEEE Consumer Electronics Magazine 2021

2013
Paul Muntean Damir Ismailović Sebastian Paetzold Bernd Bruegge

The increasing time, complexity and cost of today video game development projects demand for new software tools capable to support the development of fast runnable video game prototypes. This paper presents our conceptual solution for building runnable video game prototypes. For editing video game levels we added editing capabilities in a mobile software tool. We present a mobile software tool ...

2014
Kazumoto Tanaka

Sports games conducted as a group are a form of therapeutic exercise for aged people with decreased strength and for people suffering from permanent damage of stroke and other conditions. However, it is difficult for patients with different athletic abilities to play a game on an equal footing. This study specifically examines a computer video game designed for therapeutic exercise, and a game ...

Journal: :Journal of adolescence 2006
David Goodman Nori L Bradley Bradley Paras Ian J Williamson James Bizzochi

While the positive uses for video games in an educational setting have also been established, the educational aim is usually made explicit. The goal of this research was to develop a video game wherein the educational aspect was implicitly embedded in the video game, such that the gaming activity remained interesting and relevant. Following a pilot study to confirm the usability of an in-house ...

Journal: :The American journal of clinical nutrition 2011
Jean-Philippe Chaput Trine Visby Signe Nyby Lars Klingenberg Nikolaj T Gregersen Angelo Tremblay Arne Astrup Anders Sjödin

BACKGROUND Video game playing has been linked to obesity in many observational studies. However, the influence of this sedentary activity on food intake is unknown. OBJECTIVE The objective was to examine the acute effects of sedentary video game play on various components of energy balance. DESIGN With the use of a randomized crossover design, 22 healthy, normal-weight, male adolescents (me...

2013
Maryam Haghbin Fatemeh Shaterian Davood Hosseinzadeh Mark D. Griffiths

BACKGROUND AND AIMS Over the last two decades, research into video game addiction has grown increasingly. The present research aimed to examine the relationship between video game addiction, self-control, and academic achievement of normal and ADHD high school students. Based on previous research it was hypothesized that (i) there would be a relationship between video game addiction, self-contr...

2006
N. L. CARNAGEY

Department of Psychology Iowa State University, Ames, IA, USA Over the last 30 years, the video game industry has grown into a multi-billion dollar business. More children and adults are spending time playing computer games, consoles games, and online games than ever before. Violence is a dominant theme in most of the popular video games. This article reviews the current literature on effects o...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید