نتایج جستجو برای: time step
تعداد نتایج: 2090321 فیلتر نتایج به سال:
We present an algorithm based on the birthday paradox, which is a low-memory parallel counterpart to the algorithm of Matsuo, Chao and Tsujii. This algorithm computes the group order of the Jacobian of a genus 2 curve over a finite field for which the characteristic polynomial of the Frobenius endomorphism is known modulo some integer. The main tool is a 2-dimensional pseudo-random walk that al...
The detectability of planetesimal impacts on imaged exoplanets can be measured using Jupiter during the 1994 comet Shoemaker-Levy 9 events as a proxy. By integrating the whole planet flux with and without impact spots, the effect of the impacts at wavelengths from 2 4 μm is revealed. Jupiter’s reflected light spectrum in the near-infrared is dominated by its methane opacity including a deep ban...
In this paper, a new algorithm to solve the discrete logarithm problem is presented which is similar to the usual baby-step giant-step algorithm. Our algorithm exploits the order of the discrete logarithm in the multiplicative group of a finite field. Using randomization with parallelized collision search, our algorithm indicates some weakness in NIST curves over prime fields which are consider...
We study the giant magnon solutions in the near horizon geometry of the Neveu-Schwarz (NS) 5-brane background. In conformal gauge, we find magnon dispersion relation in the large angular momentum (J) limit. We further show that the giant magnon poses uniform distribution of the angular momentum along the string world-sheet as in case of AdS5 × S5 spacetime.
Modeling Microdomain Evolution on Giant Unilamellar Vesicles using a Phase-Field Approach by Anand Embar Department of Civil and Environmental Engineering Duke University
Despite common belief, Baby Boomers form a sizable population of gamers. Paying attention to how this generation experiences a game can help companies that target this group of users increase their market share. To address this need, this study examines Baby Boomers’ reaction to a new way of manipulating objects in a game, namely with their eyes. In particular, the study focuses on testing the ...
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