نتایج جستجو برای: shading diameter
تعداد نتایج: 119316 فیلتر نتایج به سال:
Shading has a great impact to the human perception of 3D objects. Thus, in order to create or to deform a 3D object, it seems natural to manipulate its perceived shading. This paper presents a new solution for the software implementation of this idea. Our approach is based on the ability of a user to coarsely draw a shading, under different lighting directions. With this intuitive process, user...
Quite a few techniques have been proposed on how to implement more complex and realistic shading models with graphics hardware [5, 7], making them useful for VR applications. Still, these techniques are rarely used, probably due to two reasons: complex implementation issues, and unintuitive parameters for the used shading models. We propose to use a simple technique called "NDF shading". It all...
This work reconstructs 3D graphics model of an object from an image sequence taken during the object rotation. Shading and its motion information are used in estimating shapes of smooth surfaces between fixed edges from corners and patterns. Being different from conventional shape from shadings that use one or several images, we use an image sequence that provides not only shading but also its ...
This paper proposes a new configuration for solar energy conversion systems. One challenging issue of the photovoltaic (PV) systems is partial shading, and in this paper Module Integrated Converters (MIC) are used to overcome this problem in PV arrays. A few boost converters are employed as MICs to mitigate the shading effect. Furthermore, to reduce the cost and to increase the system performan...
Nowadays, hardware support for Gouraud shading is state-of-the-art. Most hardware implementations of the Phong shading algorithm lack flexibility, for example are restricted in the number of light sources. In this paper, we will present a concept of shading processors that has been developed in a rendering system called PROOF. Two types of processors have been designed, one performing the norma...
This thesis focuses on the interaction between light sources and materials which is often called shading. It describes the design of the shading system implemented for the second version of the Turtle renderer that supports the flexibility and power of the Maya rendering packages shaders. It discusses different approaches to shading, how rendering of passes can be incorporated, multi threading ...
In this part of the course we will review some examples of shading algorithms that we might want to implement in a real-time or interactive system. This will help us to identify common approaches for real-time shading systems and to acquire information about feature sets required for this kind of system. The shading algorithms we will look at fall into three categories: realistic materials for ...
Diffuse interreflections mean that surface shading and shape are related in ways that are difficult to untangle; in particular, distant and invisible surfaces may affect the shading field that one sees. The effects of distant surfaces are confined to relatively low spatial frequencies in the shading field, meaning that we can expect signatures, called shading primitives, corresponding to shape ...
Diffuse interreflections cause effects that make current theories of shape from shading unsatisfactory. We show that distant radiating surfaces produce radiosity effects at low spatial frequencies. This means that, if a shading pattern has a small region of support, unseen surfaces in the environment can only produce effects that vary slowly over the support region. It is therefore relatively e...
In two experiments, we tested whether disparity and shading cues cooperated for surface interpolation. Observers adjusted a probe dot to/lie on a surface specified either by a sparse disparity field, a continuous stereo shading or monocular shading gradient, or both cues. Observers' adjustments were very consistent with disparity information but their adjustments were much more variable with sh...
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