نتایج جستجو برای: language game

تعداد نتایج: 527702  

2008
Jónheiður Ísleifsdóttir Yngvi Björnsson

The search engines of high-performance game-playing programs are becoming increasingly complex as more and more enhancements are added. To maintain and enhance such complex engines is a challenging task, and the risk of introducing bugs or other unwanted behavior during modifications is substantial. In this paper we introduce the Game Tree Query Language (GTQL), a query language specifically de...

2007
Chih-yu Chao Stephanie Seneff Chao Wang

In this paper, we present an interactive interpretation game for learning Chinese. We extend our previous work on a flight domain translation game by introducing a new topic that is more appropriate for language learners. We discuss new features that have been added to the existing translation game system. We also report results from a pilot study to evaluate if the game helps learners improve ...

1996
Kôiti Hasida

As interaction between autonomous agents, communication can be analyzed in game-theoretic terms. Meaning game is proposed to formalize the core of intended communication in which the sender sends a message and the receiver attempts to infer its meaning intended by the sender. Basic issues involved in the game of natural language communication are discussed, such as salience, grammaticality, com...

2005
Iván Martínez-Ortiz Pablo Moreno-Ger José Luis Sierra Baltasar Fernández-Manjón

is a tool for the rapid development of adventure videogames with an educational purpose. It provides a markup language (the language) for structuring documents containing storyboards, and a processor (the engine) for executing games from these marked documents. This paper describes how facilitates new development models for the production and maintenance of c...

2005
Iván Martínez-Ortiz Pablo Moreno-Ger José Luis Sierra Baltasar Fernández-Manjón

is a tool for the rapid development of adventure videogames with an educational purpose. It provides a markup language (the language) for structuring documents containing storyboards, and a processor (the engine) for executing games from these marked documents. This paper describes how facilitates new development models for the production and maintenance of c...

Game-based practicing of materials can be seen as a method of capturing an essence of real- life expe-rience which is commonly missing in the conventional face-to-face classrooms. To serve the L2 learn-ers'' immediate communicative needs in wider classroom and societal contexts, this study sought to place L2 English learners within an interactional social framework through reinforcing their Eng...

2013
Jakub Kowalski Marek Szykula

We describe a multilevel algorithm compiling a general game description in GDL into an optimized reasoner in a low level language. The aim of the reasoner is to efficiently compute game states and perform simulations of the game. This is essential for many General Game Playing systems, especially if they use simulation-based approaches. Our compiler produces a faster reasoner than similar appro...

2010
Yigang Zhang Stephen A. Edwards

Journal: :J. Philosophical Logic 1979
David Lewis

At any stage in a well-run conversation, a certain amount is presupposed. The parties to the conversation take it for granted; or at least they purport to, whether sincerely or just “for the sake of the argument”. Presuppositions can be created or destroyed in the course of a conversation. This change is rule-governed, at least up to a point. The presuppositions at time r’ depend, in a way abou...

2013
José María Font Tobias Mahlmann Daniel Manrique Julian Togelius

We present initial research regarding a system capable of generating novel card games. We furthermore propose a method for computationally analysing existing games of the same genre. Ultimately, we present a formalisation of card game rules, and a context-free grammar Gcardgame capable of expressing the rules of a large variety of card games. Example derivations are given for the poker variant ...

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