نتایج جستجو برای: hexad scale player types

تعداد نتایج: 1061158  

Journal: :User Modeling and User-Adapted Interaction 2012

2015
John Tzeng Jaemin Byun Ji Yeon Park Takanobu Yamamoto Kevin Schesing Bin Tian Junichi Sadoshima Shin-ichi Oka Makoto Makishima

Peroxisome proliferator-activated receptor-α (PPARα), a nuclear receptor, plays an important role in the transcription of genes involved in fatty acid metabolism through heterodimerization with the retinoid x receptor (RXR). The consensus sequence of the PPAR response element (PPRE) is composed of two AGGTCA-like sequences directionally aligned with a single nucleotide spacer. PPARα and RXR bin...

2017
Ernst Moritz Hahn Sven Schewe Andrea Turrini Lijun Zhang

2.5 player parity games combine the challenges posed by 2.5 player reachability games and the qualitative analysis of parity games. These two types of problems are best approached with different types of algorithms: strategy improvement algorithms for 2.5 player reachability games and recursive algorithms for the qualitative analysis of parity games. We present a method that—in contrast to exis...

2016

We present the design and preliminary results of the validation of the Player Experience Inventory (PXI). Based on the input of 64 experts in the field of playercomputer interaction, we designed and refined this new scale. Our scale is based on the MDA framework (and on Means-End theory, underlying MDA). The PXI incorporates two subscales, one with dimensions at the functional level (i.e., dyna...

2012
Rudolf Kadlec Csaba Tóth Martin Cerný Roman Barták Cyril Brom

Recent development in game AI has seen action planning and its derivates being adapted for controlling agents in classical types of games, such as FPSs or RPGs. Complementary, one can seek new types of gameplay elements inspired by planning. We propose and formally define a new game ”genre” called anticipation games and demonstrate that planning can be used as their key concept both at design t...

2016
Kareem Amin Satinder Singh Michael Wellman

Stackelberg games are two-stage games in which the first player (called the leader) commits to a strategy, after which the other player (the follower) selects a best-response. These types of games have seen numerous practical application in security settings, where the leader (in this case, a defender) must allocate resources to protect various targets. Real world applications include the sched...

2013
Vanessa Mertins Andrea B. Schote Jobst Meyer

Laboratory experiments have documented substantial heterogeneity in social preferences, but little is known about the origins of such behavior. Previous research on public goods experiments suggests that individual-level demographic and psychological variables correlate with player types. However, the key question about biological sources of variation in these preferences remains open. The aim ...

2016
Alexander Ihler Dominik Janzing Matej Balog Balaji Lakshminarayanan Zoubin Ghahramani Daniel Roy Morteza Haghir Chehreghani Mostafa Haghir Chehreghani

Stackelberg games are two-stage games in whichthe first player (called the leader) commits to astrategy, after which the other player (the fol-lower) selects a best-response. These types ofgames have seen numerous practical applicationin security settings, where the leader (in thiscase, a defender) must allocate resources to pro-tect various targets. Real world appli...

2016
Kareem Amin Michael P. Wellman Satinder P. Singh

Stackelberg games are two-stage games in which the first player (called the leader) commits to a strategy, after which the other player (the follower) selects a best-response. These types of games have seen numerous practical application in security settings, where the leader (in this case, a defender) must allocate resources to protect various targets. Real world applications include the sched...

Journal: :Quarterly journal of experimental psychology 2007
Briony D Pulford Andrew M Colman

The problem of ambiguity in games is discussed, and a class of ambiguous games is identified. A total of 195 participants played strategic-form games of various sizes with unidentified co-players. In each case, they first chose between a known-risk game involving a co-player indifferent between strategies and an equivalent ambiguous game involving one of several co-player types, each with a dif...

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