نتایج جستجو برای: game technique
تعداد نتایج: 711233 فیلتر نتایج به سال:
Voronoi game presents a simple geometric model for Competitive facility location problems with two players. Voronoi game is played by two players known as White and Black, they play in a continuous arena. In the one-round game, White starts game and places all his points in the arena then Black places her points. Then the arena is divided by distance between two players and the player with the ...
SAGE is a simple academic game engine for use in a game programming class in the undergraduate Computer Science curriculum, designed specifically as a core onto which students can add their own game engine features. SAGE consists of a sequence of demos written in C++ using Microsoft DirectX, each extending its predecessor in a process called incremental development. Incremental development is a...
We solve a counting problem proposed by Balas and Connor [1] derived from a game called Look Up and Scream. Our solution applies to both variants of the game and is based on counting matchings of every size in the constraints graph of the game. We count such matchings directly in the unconstrained variant of the game and use a counting technique discovered by J. P. McSorley [2] for the constrai...
Introduction: This research investigated the effects of violent and football video games on cognitive functions, cortisol levels, and brain waves. Methods: A total of 64 participants competed in a single-elimination tournament. Saliva samples of all players were obtained before and after the games for the assessment of cortisol levels. The cognitive performances of the players were also assess...
cooperation is the foundation of many protocols in wireless networks. without cooperation, the performance of a network significantly decreases. hence, all nodes in traditional networks are required to cooperate with each other. in this paper, instead of traditional networks, a network of rational and autonomous nodes is considered, which means that each node itself can decide whether to cooper...
General Game Playing is the design of AI systems able to understand rules new games and use such descriptions play those effectively. Games with imperfectinformation have recently been added as a challenge forexisting general game-playing systems. The HyperPlay technique presents solution this by maintaining collection models true game foundation for reasoning, move selection. provides existing...
For the precise simulation performance, accuracy of fuel cell modeling is important. Therefore, this paper presents a developed optimization method called Chaos Game Optimization Algorithm (CGO). The provides ability to accurately model proton exchange membrane (PEMFC). tested by comparing results with practical measurements several standard PEMFCs such as Ballard Mark V, AVISTA SR-12.5 kW, and...
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