نتایج جستجو برای: facial animation

تعداد نتایج: 75517  

2004
Thomas Fuchs Jörg Haber Hans-Peter Seidel

This paper introduces a versatile language for specifying facial animations. The language Mimic can be used together with any facial animation system that employs animation parameters varying over time to control the animation. In addition to the automatic alignment of individual actions, the user can fine-tune the temporal alignment of actions relatively to each other. A set of predefined func...

Journal: :EAI Endorsed Trans. Creative Technologies 2015
Fabrizio Nunnari Alexis Héloir

In this paper, we present an architecture following a novel animation authoring pipeline seamlessly supporting performance capture and manual editing of key-frames animation. This pipeline allows novice users to record and author sophisticated facial animations in a fraction of the time that would be required using traditional animation tools. This approach paves the way towards novel animation...

Journal: :Kybernetes 2014
Ricardo L. Parreira Duarte Abdennour El Rhalibi Madjid Merabti

In this paper, we present a novel coarticulation and speech synchronization framework compliant with MPEG-4 facial animation. The system we have developed uses MPEG-4 facial animation standard and other development to enable the creation, editing and playback of high resolution 3D models; MPEG-4 animation streams; and is compatible with well-known related systems such as Greta and Xface. It sup...

1997
Frederic Parke

Facial animation is now attracting more attention than ever before in its 25 years as an identifiable area of computer graphics. Imaginative applications of animated graphical faces are found in sophisticated human-computer interfaces, interactive games, multimedia titles, VR telepresence experiences, and, as always, in a broad variety of production animations. Graphics technologies underlying ...

1999
Fabio Lavagetto Roberto Pockaj

In this paper, we propose a method for implementing a high-level interface for the synthesis and animation of animated virtual faces that is in full compliance with MPEG-4 specifications. This method allows us to implement the simple facial object profile and part of the calibration facial object profile. In fact, starting from a facial wireframe and from a set of configuration files, the devel...

1999
P. Fua

We show that we can effectively fit complex animation models to noisy image data. Thus, complete head models can be acquired with a cheap and entirely passive sensor. The shape and motion parameters of limbs can be similarly captured and fed to existing animation software to produce synthetic sequences. In this paper, we show that we can effectively fit complex facial and body animation models ...

2014
Taehoon Cho Jin-Ho Choi Hyeon-Joong Kim Soo-Mi Choi

We propose an emotional facial avatar that portrays the user’s facial expressions with an emotional emphasis, while achieving visual and behavioral realism. This is achieved by unifying automatic analysis of facial expressions and animation of realistic 3D faces with details such as facial hair and hairstyles. To augment facial appearance according to the user’s emotions, we use emotional templ...

2007
N. Nadtoka

This paper presents a framework for performance-based animation and retargeting of high-resolution face models from motion capture. A novel method is introduced for learning a mapping between sparse 3D motion capture markers and dense high-resolution 3D scans of face shape and appearance. A high-resolution facial expression space is learnt from a set of 3D face scans as a person specific morpha...

2002
Erika Chuang Chris Bregler

This paper describes a method of creating facial animation using a combination of motion capture data and blendshape interpolation. An animator can design a character as usual, but use motion capture data to drive facial animation, rather than animate by hand. The method is effective even when the motion capture actor and the target model have quite different shapes. The process consists of sev...

A. Aghagolzadeh, E. Kabir, H. Seyedarabi, S. Khanmohammadi,

Face expression recognition is useful for designing new interactive devices offering the possibility of new ways for human to interact with computer systems. In this paper we develop a facial expressions analysis and synthesis system. The analysis part of the system is based on the facial features extracted from facial feature points (FFP) in frontal image sequences. Selected facial feature poi...

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