نتایج جستجو برای: educational innovation
تعداد نتایج: 241093 فیلتر نتایج به سال:
Web-based galleries of educational design examples are a display space for educational innovation and a construction space for the educational identities involved in the growing educational innovation business. Taxonomies of seven web-based educational collections are compared and analysed in terms of how identities are constructed for the educational design model range, the teacher audience an...
Knowledge economy calls for educational innovation. To design and build teaching resources libraries of kernel curriculums are the component parts of educational innovation. This article discusses a series of technical problems about designing teaching resources libraries. Furthermore, it pays more attention to theoretic foundation and realization technologies of DCEd (Dublin Core Education met...
It is widely acknowledged that users are important actors in innovation projects: the market success of new products and services depends highly on addressing customer requirements without overloading them with too many new features and technologies (Lettl/Gemünden 2005; Mason/Harris 2005). Going beyond traditional market research and integrating customers intensively into the innovation proces...
چکیده ندارد.
For more than two decades the Israeli Ministry of Education and various educational agents have systematically attempted to facilitate the nationwide implementation of information and communication technology (ICT) in schools. Two significant phases of this effort can be identified: the first, in 1993–1998, focused mainly on building the technological infrastructure within schools. The second s...
In educational technology, the idea of innovation is usually tethered to contemporary technological inventions and emerging technologies. Yet, using long-known technologies in ways that are pedagogically or experientially new can reposition them as emerging educational technologies. In this study we explore how a subtle pivot in pedagogical thinking led to an innovative education technology. We...
This paper examines the methodological challenges and perspectives of designing game-like scenarios for the implementation of innovation processes in school science education. This paper presents a design-based research study of a game-like innovation scenario designed for technology education for Danish public school students aged 13-15. Students play the role of company heads that develop int...
abstract the aim of the present study is to explore the impact of the cognitive reading strategy instruction on learners reading self-efficacy and their reading achievement. in order to fulfill this purpose, from 120 participants, 90 intermediate efl learners as an experimental group were chosen from three different educational settings namely, yazd university, yazd science and art un...
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