نتایج جستجو برای: dimensional video games on problem

تعداد نتایج: 8987217  

Journal: :CLCWeb: Comparative Literature and Culture 2017

2008
Yi Mou Wei Peng

While the violent content of video games has caused wide concern among scholars, gender, and racial stereotypes in video games are still an understudied area. The purpose of this chapter is to provide a better understanding of the stereotypical phenomenon in video games. The book chapter first provides a comprehensive review of previous studies conducted upon gender-role and racial portrayals i...

2013
James D. Ivory Giorgio P. De Marchis

• Much quantitative social science research has explored video games’ social impact using widely varied methods and approaches. • As light is sometimes studied as a wave and sometimes as a particle, video game research has used many perspectives. • It is difficult to compare some game research because studies often examine one social dimension of games while ignoring others. • Researchers explo...

Journal: :International journal of law and psychiatry 2018
Allen Copenhaver Christopher J Ferguson

For decades politicians, parent groups, researchers, media outlets, professionals in various fields, and laymen have debated the effects playing violent video games have on children and adolescents. In academia, there also exists a divide as to whether violent video games cause children and adolescents to be aggressive, violent, and even engage in criminal behavior. Given inconsistencies in the...

2006
Fotis Liarokapis

Computer games are continuously improving graphics capabilities and game-play but the market demands show that more compelling gaming applications are required. In this paper, the requirements of modern gaming applications are investigated and a classification of the most significant game design issues is presented. To understand the issues related to video and virtual reality gaming, an intera...

Journal: :Adicciones 2017
María T Gonzálvez José P Espada Ricardo Tejeiro

Problem use of video games is an increasing risk behaviour. High exposure of adolescents to video games has been linked to a variety of disorders, but the relationship between problem video game playing and emotional welfare is unknown. The aim of the study is to analyse problem video game playing in a sample of adolescents and to determine whether there are differences between online and offli...

Journal: :Games and Culture 2014

Journal: :Postdoc journal : a journal of postdoctoral research and postdoctoral affairs 2016
Shikha Jain Goodwin Derek Dziobek

Ever since video games were available to the general public, they have intrigued brain researchers for many reasons. There is an enormous amount of diversity in the video game research, ranging from types of video games used, the amount of time spent playing video games, the definition of video gamer versus non-gamer to the results obtained after playing video games. In this paper, our goal is ...

Journal: :The International Review of Research in Open and Distributed Learning 2007

2012
Douglas J. Bobko

K Electronic video games have many of the same technological and psychological characteristics that are found in military computer-based systems. For this reason, the video game is both a fascinating object of study and a valuable experimental apparatus. The results of two on-going research programs, both of which employ video games as experimental stimuli, are presented here. GS The first rese...

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