نتایج جستجو برای: depth map
تعداد نتایج: 349140 فیلتر نتایج به سال:
This supplementary document provides additional details as well as experimental results that could not be included in the main paper due to lack of space. Detailed steps of the derivations that were given in the main paper are provided in Section 2 and 3 along with explanation of each step. Section 4 includes additional results of recovered panoramas and stereo depth estimates that were capture...
In this brief on-going research paper, we summarize our current work on reconstructing the depth map from a fusion of multiple estimated depth maps that are generated from a number of multiple monocular cues. We first analyze a ground truth depth map to extract a set of depth cues or statistics. Then, using these depth cues, we process the colored reference video and generate an estimate of the...
Depth maps obtained from commercially available structured-light stereo based depth cameras, such as the Kinect, are easy to use but are affected by significant amounts of noise. This paper is devoted to a study of the intrinsic noise characteristics of such depth maps, i.e. the standard deviation of noise in estimated depth varies quadratically with the distance of the object from the depth ca...
We introduce a digital hologram generation of a real 3D object captured by a depth camera. The depth camera is employing a time multiplexed concept for color and depth image acquisition in a single chip sensor. The 3D information, point cloud, corresponding to the real scene, is extracted from taken image pairs, a gray texture and a depth map by a depth camera. The extracted point cloud is used...
In this paper, we present a system to redistribute computational power in plane sweeping. Plane sweeping allows the generation of novel viewpoints of a scene by testing different depth hypotheses across input cameras. Typical plane sweeping approaches incorporate a uniform depth plane distribution to investigate different depth hypotheses to generate a depth map. When the scene consists of a sp...
An efficient way to transmit multi-view images is to send a single texture image together with a corresponding depth-map. The depth-map specifies the distance between each pixel and the camera. With this information, arbitrary 3-D views can be generated at the decoder. In this paper, we propose a new algorithm for the coding of depth-maps that provides an efficient representation of smooth regi...
Depth-image-based rendering (DIBR) is a method to represent a stereoscopic content. The DIBR consists of a monoscopic center view and an associated per-pixel depth map. Using these two components and given depth condition from a user, the DIBR renders left and right views. The advantages of DIBR are numerous. The user can choose not only the monoscopic or stereoscopic view selectively, but also...
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