نتایج جستجو برای: 6 blocks
تعداد نتایج: 1025839 فیلتر نتایج به سال:
We study ‘Myers effect’ for a bunch of D1-branes with IIB superstrings moving in one direction along the branes. We show that the ‘blown-up’ configuration is the helical D1-brane, which is self-supported from collapse by the axial momentum flow. The tilting angle of the helix is determined by the number of D1-branes. The radius of the helix is stabilized to a certain value depending on the numb...
This paper proposes a method for the development of AI for autonomous agents in game worlds modeled by fixed regular grids. This approach uses context behaviors driven by distance maps to support multiple agents in a dynamic environment. This paper introduces the notion of hierarchical distance maps which allow for higher-level goals to be easily specified by designers. We also discuss potentia...
This paper describes plan reuse in multiagent domains. In distributed planning, a plan is created by distributed centers of planner agents that have their own viewpoints. Plan reuse where a past plan result is reused for the new problem was proposed for single-agent planning and can achieve efficient planning. A special issue for applying it to distributed planning is that, even if the local ag...
In this paper, we study the problem of mapping natural language instructions to complex spatial actions in a 3D blocks world. We first introduce a new dataset that pairs complex 3D spatial operations to rich natural language descriptions that require complex spatial and pragmatic interpretations such as “mirroring”, “twisting”, and “balancing”. This dataset, built on the simulation environment ...
Relational reinforcement learning combines traditional reinforcement learning with a strong emphasis on a relational (rather than attribute-value) representation. Earlier work used relational reinforcement learning on a learning version of the classic Blocks World planning problem (a version where the learner does not know what the result of taking an action will be). “Structural” learning resu...
Looking for string vacua with fixed moduli, we study compactifications of type IIA string theory on Calabi-Yau fourfolds in the presence of generic Ramond-Ramond fields. We explicitly derive the (super)potential induced by Ramond-Ramond fluxes performing a Kaluza-Klein reduction of the ten-dimensional effective action. This can be conveniently achieved in a formulation of the massive type IIA s...
We study ‘Myers effect’ for a bunch of D1-branes with IIB superstrings moving in one direction on it. We show that the ‘blown-up’ configuration is the spinning helical D1-brane. It is self-supported from collapse by the momentum flow on it. The tilting angle of the helix is determined by the number of D1-branes. The radius of the helix is stabilized to a certain value depending on the number of...
This paper considers three-dimensional (3-D) scene analysis and explores the role of models for this task. Both object and task models are included and the issues of model design and the mapping from image to model are raised. The imaging process produces a two-dimensional (2-D) image of a real-worlcl scene, while in the modelling process, a model of the real-world objects and tasks is built. T...
Most work on Predictive Representations of State (PSRs) has focused on learning and planning in unstructured domains (for example, those represented by flat POMDPs). This paper extends PSRs to represent relational knowledge about domains, so that they can use policies that generalize across different tasks, capture knowledge that ignores irrelevant attributes of objects, and represent policies ...
We construct generalized 11D supergravity solutions of fully localized intersecting D2/D4 brane systems. These solutions are obtained by embedding six-dimensional resolved Eguchi-Hanson conifolds lifted to M-theory. We reduce these solutions to ten dimensions, obtaining new D-brane systems in type IIA supergravity. We discuss the limits in which the dynamics of the D2 brane decouples from the b...
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