نتایج جستجو برای: مدل utaut
تعداد نتایج: 120916 فیلتر نتایج به سال:
the paper presents a model integrating theories from collaboration research (i.e., social presence theory, channel expansion theory, and the task closure model) with a recent theory from technology adoption research (i.e., unified theory of acceptance and use of technology, abbreviated to utaut) to explain the adoption and use of collaboration technology. we theorize that collaboration technolo...
This study examines the acceptance and use of ICT by Nigerian university academicians. The model validated is the Unified Theory of Acceptance and Use of Technology (UTAUT). Using a pilot study, one hundred questionnaires were administered and collected at the University of Jos Plateau State, Nigeria. The construct was significantly correlated with behavioral intention (BI). This implies that t...
This paper identifies factors that determine user acceptance of the mobile version of the stock exchange system in Saudi Arabia (Tadawul). It examines the conditions under which users use Mobile Tadawul (M-Tadawul), the findings will provide an in-depth understanding of the mobile financial services for developers, potential users and Information Technology (IT) managers. The study proposed a t...
Smart Products pose a new class of IT artifacts based on sensors, ID-tags, haptic user interfaces, and other technologies usually subsumed under the notion of 'ubiquitous computing'. Such devices differ in many ways from traditional computers, e.g., with regard to their physical shape, computing power, and interaction paradigms. While a substantial body of literature already exists on underlyin...
Instructional technology can enhance the learning process for post secondary students. Colleges and universities have adopted computing initiatives that require every student to acquire their own portable computing device. Yet for such initiatives to improve students’ learning and teaching effectiveness, such technology-based initiatives must be accepted by students and faculty alike. In that r...
The objectives of this research are to assess the likelihood of acceptance in mobile learning (m-Learning) and study main factors that effect to use mLearning that focus on higher education students in Thailand. The researchers use a quantitative and qualitative approach to survey on 390 students. The samples are selected on the probability basis that using the stratified random sampling under ...
Educational games (EG) seem to have lots of potential due to digital games popularity and preferences of our younger generations of learners. However, most studies focus on game design and its effectiveness while little has been known about the factors that can affect users to accept or to reject EG for their learning. User acceptance research try to understand the determinants of information s...
High quality education could be achieved through an e-learning system as it increases the educational information accessibility, service availability and accuracy when compared to a conventional face-to-face teaching-learning approach. However, user acceptance is one of the key essentials for adoption and success of e-learning system. Many studies revealed that use of D2L application is one of ...
This study used Structural Equation Modeling (SEM) design, in which 400 Malaysia fishermen from the four fishery districts namely Langkawi Island, Besut, Larut-Matang and Mersing were administered to explore the factors that influence their acceptance of Information and Communication Technology (ICT) integration in Malaysia. The aim of this study was twofold: The primary purposes was to test th...
The most important factors for the success of Information Technology implementation is users’ acceptance and use of that technology. Nigeria Government under the auspicious of United Service Provision Fund (USPF) is implementing Community Telecentre Program. Telecentre projects are implemented in an attempt to curtail the anomaly of dearth of Information Technology (IT) facilities in most of th...
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