نتایج جستجو برای: volume rendering

تعداد نتایج: 336417  

2011
Magnus Wrenninge Nafees Bin Zafar

1

Journal: :IEEE Trans. Vis. Comput. Graph. 1995
Nelson L. Max

This tutorial survey paper reviews several different models for light interaction with volume densities of absorbing, glowing, reflecting, and/or scattering material. They are, in order of increasing realism, absorption only, emission only, emission and absorption combined, single scattering of external illumination without shadows, single scattering with shadows, and multiple scattering. For e...

2001
Suzana Djurcilov Kwansik Kim Pierre F. J. Lermusiaux Alex T. Pang

This paper explores two general methods for incorporating volumetric uncertainty information in direct volume rendering. The goal is to produce volume rendered images that depict regions of high (or low) uncertainty in the data. The first method involves incorporating the uncertainty information directly into the volume rendering equation. The second method involves post-processing information ...

2007
Mario Hlawitschka Gerik Scheuermann Gunther H. Weber Owen T. Carmichael Bernd Hamann Alfred Anwander

2003
Sebastian Löbbert Javier Pascau Andrés Santos Manuel Desco

For visualizing anatomical data sets, 3D techniques like direct volume rendering and surface rendering are well established For joint visualization of 3D data sets describing different properties of the object (like anatomical and functional information), 2D visualization techniques are dominant Hybrid methods play an emerging role Visualizing 2D slices is the most common approach, but: 2D info...

2003
Min Chen Andrew S. Winter David Rodgman Steve Treuvett

A scalar eld is a generalisation of a surface function in dimension. Visualisation traditionally focuses on discrete speci cations of scalar elds (e.g., volume datasets). This paper discusses the role of continuous and procedural eld speci cations in volume visualisation and volume graphics, and the inter-operations between continuous and discrete speci cations. It demonstrates the di erent use...

Journal: :Int. J. Imaging Systems and Technology 2000
Arie E. Kaufman Frank Dachille Baoquan Chen Ingmar Bitter Kevin Kreeger N. Zhang Qingyu Tang

We present Cube-4, a special-purpose volume rendering architecture that is capable of rendering high-resolution (e.g., 10243) datasets at 30 frames per second. The underlying algorithm, called slice-parallel ray-casting, uses tri-linear interpolation of samples between data slices for parallel and perspective projections. The architecture uses a distributed interleaved memory, several parallel ...

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