نتایج جستجو برای: video questionnaire
تعداد نتایج: 374626 فیلتر نتایج به سال:
abstract this study evaluates the iranian pre-university english textbook in terms of needs, objectives, content, and methodology. the study was designed on the qualitative- quantitative survey basis using interviews and questionnaires, a researcher-made textbook evaluation checklist and a needs analysis questionnaire. the textbook evaluation questionnaire was used in this study to elicit the ...
abstract this study attempted to investigate the strategies used to translate clichés of emotions in dubbed movies in iranian dubbing context for home video companies. the corpus of the current study was parallel and comparable in nature, consisting of five original american movies and their dubbed versions in persian, and five original persian movies which served as a touchstone for judging n...
Evaluation is a required component of interventions. Written data are the predominant source. However, video recording is used in many applications to evaluate a range of encounters and practices. We report assessment of the role of videotaped interviews in programme evaluation. Interviews using a consistent script of open-ended questions were recorded during evaluation of an international chil...
We describe a new video interface based on a recorded personal navigation history which provides simple mechanisms to quickly find and watch previously viewed intervals, highlight segments of video the user found interesting and support other video tasks such as crowd-sourced video popularity measures and consumer-level video editing. Our novel history interface lets users find previously viewe...
The goal of video games is to challenge and entertain the players. Successful video games deliver experience that impact players on a level of arousal. Therefore undertaking a user experience (UX) study is crucial to ensure that a game achieves both critical and financial success. However, traditional usability methods (observation, subjective reporting, questionnaire, and interview) have a num...
The summary is the last part of the lesson but one of the most important. We aimed to study the relationship between the preference of the summary method (video demonstration, question-answer, or brief review of slides) and learning styles. A total of 131 students were included in the present study. An inventory was prepared to understand the students' learning styles, and a satisfaction questi...
PURPOSE To examine the relationship between interactive media use (Internet and video games) and overweight risk in young adults. DESIGN Prospective cohort study. SETTING France (TEMPO study). SUBJECTS Community sample of 674 young adults aged 22 to 35 in 2009 (response rate to the original mail out: 44.3%). MEASURES Data were collected through mail-based questionnaires from study parti...
Symptoms of three-dimensional (3D) sickness, such as intoxication and eye fatigue, have been observed in subjects viewing 3D films and vary according to the image quality and visual environment. In addition, the influence of stereoscopic vision on the incidence of 3D sickness has not been explored sufficiently. Therefore, it is important to examine the safety of viewing virtual 3D content. The ...
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