نتایج جستجو برای: video game

تعداد نتایج: 263850  

2014
John A. Velez Tobias Greitemeyer Jodi L. Whitaker David R. Ewoldsen Brad J. Bushman

Numerous studies have shown that playing violent video games alone increases subsequent aggression. However, social game play is becoming more popular than solo game play, and research suggests cooperative game play is beneficial for players. The current studies explore the effects of cooperative game play on player’s subsequent aggressive behaviors toward video game partners (Experiment 1) and...

2005
Ron Tamborini Matthew S. Eastin Paul Skalski Kenneth Lachlan Thomas A. Fediuk Robert Brady

A vioient virtuai-reaiity (VR) video game's short-term impact on telepresence and hostility was studied. Five weeks before a lab experiment, participants completed a questionnaire measuring prior vioient video game use and trait aggression. Participants were randomly assigned to play a VR vioient video game, play a standard vioient video game, observe a vioient video game, or observe a non-vioi...

2013
James D. Ivory Giorgio P. De Marchis

• Much quantitative social science research has explored video games’ social impact using widely varied methods and approaches. • As light is sometimes studied as a wave and sometimes as a particle, video game research has used many perspectives. • It is difficult to compare some game research because studies often examine one social dimension of games while ignoring others. • Researchers explo...

Journal: :Cyberpsychology, behavior and social networking 2013
Werner Wirth Fabian Ryffel Thilo Von Pape Veronika Karnowski

This study examines the development of video game enjoyment over time. The results of a longitudinal study (N=62) show that enjoyment increases over several sessions. Moreover, results of a multilevel regression model indicate a causal link between the dependent variable video game enjoyment and the predictor variables exploratory behavior, spatial presence, competence, suspense and solution, a...

Journal: :Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society 2004
Shao-I Chiu Jie-Zhi Lee Der-Hsiang Huang

Video game addiction in children and teenagers in Taiwan is associated with levels of animosity, social skills, and academic achievement. This study suggests that video game addiction can be statistically predicted on measures of hostility, and a group with high video game addiction has more hostility than others. Both gender and video game addiction are negatively associated with academic achi...

2016
Meryem Yilmaz Soylu Roger H. Bruning

This study examined differences in self-regulation among college-age expert, moderately expert, and non-expert video game players in playing video games for fun. Winne's model of self-regulation (Winne, 2001) guided the study. The main assumption of this study was that expert video game players used more processes of self-regulation than the less-expert players. We surveyed 143 college students...

Journal: :IJCBPL 2011
Angelica B. Ortiz de Gortari Karin Aronsson Mark D. Griffiths

Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and afterwards (including fantasies, thoughts, and actions). This is what is described as Game Transfer Phenomena (GTP). GTP occurs when video game...

2012
Adrian Fernandez Emanuel Montero Emilio Insfran Silvia Abrahão José Ángel Carsí

Usability is considered a relevant quality factor in video games. However, usability evaluations are usually performed too late in the game development lifecycle. We present a usability evaluation strategy that can be used in early stages of model-driven video game development approaches. The usability evaluation is based on a Video Game Usability Model, which extends the usability characterist...

Journal: :Archives of surgery 2007
James C Rosser Paul J Lynch Laurie Cuddihy Douglas A Gentile Jonathan Klonsky Ronald Merrell

BACKGROUND Video games have become extensively integrated into popular culture. Anecdotal observations of young surgeons suggest that video game play contributes to performance excellence in laparoscopic surgery. Training benefits for surgeons who play video games should be quantifiable. HYPOTHESIS There is a potential link between video game play and laparoscopic surgical skill and suturing....

Journal: :DOCA - Database of Variables for Content Analysis 2021

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