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6 Membrane: a series of 3D objects that animate around the circumference of a speaker volume creating a visual cue of where a sound can be heard in the gameplay zone. 1Gameplay Zone: the navigatable space the software provides. 2 Desk: a central platform from which the player can reference (hear) and mix all speaker volumes in a gameplay zone. 3 Player: a user who can navigate the gameplay zone...
This paper discusses one particular mapping for a new gestural instrument called the AirSticks. This mapping was designed to be used for improvised or rehearsed duos and restricts the AirSticks performer to only utilising the sound source of the other musician playing an acoustic instrument. Several pieces with different musicians were performed and documented, musicians were observed and inter...
This Paper presents a GNU software (3DEV) developed for the creation, transformation and temporal coordination of multiple directional sound source trajectories in a threedimensional space. 3DEV was conceived as a general tool to be used in electroacoustic music composition, and the data generated by it may be transmitted on a simple and effective way to several spatialisation
A new acoustical parameter, called Intensity of Acoustic Radiation (IAR), was recently defined, and resulted very well related with mechanical vibration of sound source, being able to quantify the sound efficiency of musical Instruments In this paper the IAR was experimentally measured on Persian string musical Instruments. IAR relates mechanical vibration of surface (e.g. soundboards) and soun...
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