نتایج جستجو برای: sum game is somehow accepted
تعداد نتایج: 7310485 فیلتر نتایج به سال:
In very, simple words, time inconsistency means failing to conduct programs in consistence with time. In other words, time inconsistency refers to a situation where economic decision-makers preferences transform a long time in a way that what they preferred at a certain time point is not consistent with their preferences at other time points. In everyday life, we always face time inconsistency....
In this paper, we investigate a two-person zero-sum game with fractional loss function, which we call the two-person zero-sum fractional game. We are interested in a game value and a saddle point of the two-person zero-sum game and observe that they exist under various conditions. But, in many cases, it seems to be difficult to search directly for a game value and a saddle point of the fraction...
Gameplay in real-time strategy games seems somehow to be confined to a de facto standard where economical micromanagement is equally important as combat strategy, if not more important. To enable stronger combat-oriented gameplay without sacrificing other key aspects of the genre, we propose an automated system for scheduling unit training, which we believe may allow the exploration of new para...
the geopolitics of afghanistan after september 11, 2001, and its impact on iranian national security
abstract u.s. attack to afghanistan after 9/11 provided opportunities for us who tried to become the dominant power after collapse of ussr and bipolar world. thinkers like fukuyama believed american liberal democrats thought would be universally accepted without resistances. liberal democracy is the best and final model of governance; in this regard, united state has moral responsibilities for...
This short note demonstrates how one can define a transformation of a non-zero sum game into a zero sum, so that the optimal mixed strategy achieving equilibrium always exists. The transformation is equivalent to introduction of a passive player into a game (a player with a singleton set of pure strategies), whose payoff depends on the actions of the active players, and it is justified by the l...
this thesis basically deals with the well-known notion of the bear-invariant of groups, which is the generalization of the schur multiplier of groups. in chapter two, section 2.1, we present an explicit formula for the bear-invariant of a direct product of cyclic groups with respect to nc, c>1. also in section 2.2, we caculate the baer-invatiant of a nilpotent product of cyclic groups wuth resp...
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