نتایج جستجو برای: smoothed particle hydrodynamic method

تعداد نتایج: 1793533  

2003
Gerhard Hensler Christian Theis Rainer Spurzem

In this paper we present some test results of our newly developed Multi-Phase Chemo-Dynamical Smoothed Particle Hydrodynamics (MP-CD-SPH) code for galaxy evolution. At first, we present a test of the “pure” hydro SPH part of the code. Then we describe and test the multi-phase description of the gaseous components of the interstellar matter. In this second part we also compare our condensation a...

Journal: :Computer Methods in Applied Mechanics and Engineering 2017

Journal: :Computer Methods in Applied Mechanics and Engineering 2019

2012
Jaan Hui Pu Songdong Shao

This research paper presents an incompressible smoothed particle hydrodynamics (ISPH) technique to investigate a regular wave overtopping on the coastal structure of different types. The SPH method is a mesh-free particle modeling approach that can efficiently treat the large deformation of free surface. The incompressible SPH approach employs a true hydrodynamic formulation to solve the fluid ...

Journal: :The European physical journal. E, Soft matter 2008
Y Nakayama K Kim R Yamamoto

Previously, we have proposed a direct simulation scheme for colloidal dispersions in a Newtonian solvent (Phys. Rev. E 71, 036707 (2005)). An improved formulation called the "Smoothed Profile (SP) method" is presented here in which simultaneous time-marching is used for the host fluid and colloids. The SP method is a direct numerical simulation of particulate flows and provides a coupling schem...

2002
A. P. Whitworth

We describe and demonstrate a method for increasing the resolution locally in a Smoothed Particle Hydrodynamic (SPH) simulation, by splitting particles. We show that in simulations of self-gravitating collapse (of the sort which are presumed to occur in star formation) the method is stable, and affords great savings in computer time and memory. When applied to the standard Boss & Bodenheimer te...

2005
A. P. Whitworth

We describe and demonstrate a method for increasing the resolution locally in a Smoothed Particle Hydrodynamic (SPH) simulation, by splitting particles. We show that in simulations of self-gravitating collapse (of the sort which are presumed to occur in star formation) the method is stable, and affords great savings in computer time and memory. When applied to the standard Boss & Bodenheimer te...

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