نتایج جستجو برای: shadow 50 light

تعداد نتایج: 848769  

2011
Juraj Vanek Jan Navrátil Adam Herout Pavel Zemcík

This paper introduces a novel approach to rendering of highquality shadows in real-time. The contemporary approach to shadow rendering in real-time is shadow maps algorithm. The standard shadow maps suffer from discretization and aliasing due to the limited resolution of the shadow texture. Moreover, omnidirectional lights need additional treatment to work correctly, e.g. with dual-paraboloid s...

Journal: :Computers & Graphics 2013
Jesús Gumbau Mateu Sbert László Szirmay-Kalos Miguel Chover Carlos González

Shadow mapping is widely used in computer graphics for efficiently rendering shadows in real-time applications. Shadow maps cannot be filtered as regular textures, thus their limited resolution can cause severe shadow map discretization artifacts in the rendered images. To solve this problem, several techniques have been proposed, including variance shadow maps (VSM) and exponential shadow maps...

2014
Yuvraj Singh Sushil Kakkar

A shadow is created when an object lies in the path of a light source. Shadows are cast by the occluding object, or the object itself can be shaded; a phenomenon known as “self-shading”. Due to the difference between the light intensity reaching a shaded region and a directly lit region, shadows are often characterized by strong brightness gradients. While non-shadow regions are illuminated by ...

Journal: :Journal of the Optical Society of America. A, Optics, image science, and vision 1997
D C Knill P Mamassian D Kersten

Shadows provide a strong source of information about the shapes of surfaces. We analyze the local geometric structure of shadow contours on piecewise smooth surfaces. Particular attention is paid to intrinsic shadows on a surface: that is, shadows created on a surface by the surface's own shape and placement relative to a light source. Intrinsic shadow contours provide useful information about ...

1998
Sherif Ghali

We consider visibility and shadow problems in the plane under static and dynamic conditions. We show that several problems in this domain are intimately related and that a careful formulation of the requirements of each problem can lead to a great deal of reuse in the implementation. This is of interest to the practitioner who may find it difficult to implement visibility and shadow algorithms ...

2015
Hajime Kitano

Photopolymerization has become the standard for many coating and printing applications that require rapid curing at room temperature due to its potential to reduce volatile organic compound (VOC) emissions while providing a means for efficient manufacturing processes. These advantages could be useful in a variety of emerging applications, such as anisotropic conductive films (ACF) if photopolym...

2017
Wei Li Lorenzo Katin-Grazzini Xianbin Gu Xiaojing Wang Rania El-Tanbouly Huseyin Yer Chandra Thammina John Inguagiato Karl Guillard Richard J. McAvoy Jill Wegrzyn Tingting Gu Yi Li

The molecular basis behind shade tolerance in plants is not fully understood. Previously, we have shown that a connection may exist between shade tolerance and dwarfism, however, the mechanism connecting these phenotypes is not well understood. In order to clarify this connection, we analyzed the transcriptome of a previously identified shade-tolerant mutant of perennial ryegrass (Lolium perenn...

Journal: :Trends in cognitive sciences 1998
P Mamassian D C Knill D Kersten

When an object casts its shadow on a background surface, the shadow can be informative about the shape of the object, the shape of the background surface and the spatial arrangement of the object relative to the background. Among all these roles, we found that cast shadows were perceptually most relevant for the recovery of spatial arrangement, especially when the shadow is in motion. This find...

Journal: :Comput. Graph. Forum 2007
Michael Schwarz Marc Stamminger

Recently, several real-time soft shadow algorithms have been introduced which all compute a single shadow map and use its texels to obtain a discrete scene representation. The resulting micropatches are backprojected onto the light source and the light areas occluded by them get accumulated to estimate overall light occlusion. This approach ignores patch overlaps, however, which can lead to obj...

Journal: :Journal of Light & Visual Environment 1979

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