نتایج جستجو برای: shading

تعداد نتایج: 7601  

2001
Wolfgang Heidrich

In this part of the course we will review some examples of shading algorithms that we might want to implement in a real-time or interactive system. This will help us to identify common approaches for real-time shading systems and to acquire information about feature sets required for this kind of system. The shading algorithms we will look at fall into three categories: realistic materials for ...

1998
John A. Haddon David A. Forsyth

Diffuse interreflections mean that surface shading and shape are related in ways that are difficult to untangle; in particular, distant and invisible surfaces may affect the shading field that one sees. The effects of distant surfaces are confined to relatively low spatial frequencies in the shading field, meaning that we can expect signatures, called shading primitives, corresponding to shape ...

1998
John A. Haddon David A. Forsyth

Diffuse interreflections cause effects that make current theories of shape from shading unsatisfactory. We show that distant radiating surfaces produce radiosity effects at low spatial frequencies. This means that, if a shading pattern has a small region of support, unseen surfaces in the environment can only produce effects that vary slowly over the support region. It is therefore relatively e...

Journal: :Perception 2006
Quoc C Vuong Fulvio Domini Corrado Caudek

In two experiments, we tested whether disparity and shading cues cooperated for surface interpolation. Observers adjusted a probe dot to/lie on a surface specified either by a sparse disparity field, a continuous stereo shading or monocular shading gradient, or both cues. Observers' adjustments were very consistent with disparity information but their adjustments were much more variable with sh...

Journal: :Information Visualization 2006
Pourang Irani Dean Slonowsky Peer Shajahan

Received: 15 August 2005 Revised: 21 December 2005 Accepted: 6 January 2006 Online publication date: 10 April 2006 Abstract Very early in the object recognition process the human visual system extracts shading information. While shading can enhance the visibility of structures, it can have a negative impact on the judgment of sizes of elements in a structure. In certain visualization systems th...

2010
Jonathan Ragan-Kelley Jaakko Lehtinen Jiawen Chen Michael Doggett Frédo Durand

We propose decoupled sampling, an approach that decouples shading from visibility sampling in order to enable motion blur and depth-of-field at reduced cost. More generally, it enables extensions of modern real-time graphics pipelines that provide controllable shading rates to trade off quality for performance. It can be thought of as a generalization of GPU-style mul-tisample antialiasing (MSA...

2007
Anselmo Lastra Steven Molnar Marc Olano Yulan Wang

One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the color at each pixel. Thus far, programmable shading has only been available on software rendering systems that run on general-purpose computers. Rendering each image can take from minutes to hours. Parallel rendering engines...

Journal: :CoRR 2018
Awais Ashfaq Jonas Adler

CBCT images suffer from acute shading artifacts primarily due to scatter. Numerous image-domain correction algorithms have been proposed in the literature that use patient-specific planning CT images to estimate shading contributions in CBCT images. However, in the context of radiosurgery applications such as gamma knife, planning images are often acquired through MRI which impedes the use of p...

2005
Bertrand Kerautret Xavier Granier Achille J.-P. Braquelaire

Shading has a great impact to the human perception of 3D objects. Thus, in order to create or to deform a 3D object, it seems natural to manipulate its perceived shading. This paper presents a new solution for the software implementation of this idea. Our approach is based on the ability of a user to coarsely draw a shading, under different lighting directions. With this intuitive process, user...

1994
Pierre Poulin

An understanding of light and its interaction with matter is essential to produce images. As the modeling of light sources, light transport and light re ection improves, it becomes possible to render images with increasing realism. The central motivation behind this thesis is to improve realism in computer graphics images by more accurate local shading models and to assist the user to obtain th...

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