نتایج جستجو برای: role playing
تعداد نتایج: 1267621 فیلتر نتایج به سال:
This study aims to theoretically explore whether Massively Multiplayer Online Game (MMOG) is an effective collaborative learning platform, empirically examine the occurrence of knowledge creation in MMOG game-play, and conceptually advocate the research potential of MMOG game-based collaborative learning. Although a growing number of researchers have started to use MMOG as a new generation of e...
A description of the way in which children’s play develops is often based on children’s physical environment. Another standard assumption is that small children progress from playing with objects to taking part in role-play. This study focuses on the cultural aspect of play and its aim is to investigate how small children create meaning in their play in dialogue with adults. The study is an edu...
Massive Multiplayer Online Role-Playing Games are socio-technical phenomena that are both complex technological systems and complex societies. They are also highly lucrative businesses. In this paper we present initial findings from a case study of the MMORPG TIBIA which explores the business and social relationships generated by cheating practices. We characterize the economy of cheating as a ...
This study explores the social process governing the nature, emergence, application, and consequences of labeling the ‘white-eyed’ or grief players in massively multiplayer online role playing games in Taiwan. We found that two types of ‘white-eyed’ players exist in MMORPGs. The explicit type, who come out and organize themselves into griefer pledges, can be understood as players who rebel agai...
EVE Online, released in 2003 by CCP Games, is a space-themed Massively Multiplayer Online Game (MMOG). This sandbox style MMOG has a reputation for being a difficult game with a punishing learning curve that is fairly impenetrable to new players. This has led to the widely held belief among the larger MMOG community that “EVE players are different”, as only a very particular type of player woul...
In this paper, we discuss motivations for studying interactive narrative in shared, persistent worlds using the established conventions of quest-based MMORPGs. We present a framework for categorizing the various techniques used in these games according to the interaction between the world model and the quest model. Using this framework we generalize recent games to present a more dynamic world ...
Dauer larva formation in Caenorhabditis elegans is controlled by chemosensory cells that respond to environmental cues. Genetic interactions among mutations in 23 genes that affect dauer larva formation were investigated. Mutations in seven genes that cause constitutive dauer formation, and mutations in 16 genes that either block dauer formation or result in the formation of abnormal dauers, we...
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introduction nurse-patient communication is highly important especially when the patient is a child. one thing that has been overlooked in the nursing profession or less discussed is how to communicate with children. design and training courses for the development of communication skills is considered as an important step in this direction. this study investigated the effect of training communi...
In this report we obtain explicit string-like solutions of equations of motion of massive heterotic supergravity recently obtained by Bergshoeff, Roo and Eyras. We also find consistent string source which can be embedded in these backgrounds when space-time dimension is greater than or equal to six. 1 This work is supported by INFN fellowship e-mail: [email protected]
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