نتایج جستجو برای: polygon section
تعداد نتایج: 166237 فیلتر نتایج به سال:
In this paper we introduce a novel methodology to transmit the origin to the center of a polygon in a molecule structure such that the special axis be perpendicular to the plane containing the polygon. The mathematical calculation are described completely and the algorithm will be showed as a computer program.
We devise dynamic algorithms for the following (weak) visibility polygon computation problems: • Maintaining visibility polygon of a fixed point located interior to simple polygon amid vertex insertions and deletions to simple polygon. • Answering visibility polygon query corresponding to any point located exterior to simple polygon amid vertex insertions and deletions to simple polygon. • Main...
In this work, we study a prism with a cross section in polygon rolling on a ramp inclined at a small angle. The prism under gravity rolls purely around each individual edge, intermittently interrupted by a sequence of face collisions between the side face of the prism and the ramp. By limiting the prism in a planar motion, we propose a mathematical model to deal with the events of the impacts. ...
Our aim is to prove a Poncelet type theorem for a line configuration on the complex projective plane P. More precisely, we say that a polygon with 2n sides joining 2n vertices A1, A2, · · · , A2n is well inscribed in a configuration Ln of n lines if each line of the configuration contains exactly two points among A1, A2, · · · , A2n. Then we prove : Theorem Let Ln be a configuration of n lines ...
Let $$C_{k_1}, \ldots , C_{k_n}$$ be cycles with $$k_i\ge 2$$ vertices ( $$1\le i\le n$$ ). By attaching these n together in a linear order, we obtain graph called polygon chain. cyclic graph, which is ring if it can embedded on the plane; and twisted Möbius band. It known that sandpile group of chain always cyclic. Furthermore, there exist edge generators. In this paper, not only show any (twi...
Visibility computation is a classical problem in computer graphics. A wide variety of algorithms provides solutions with a different accuracy. However, the four dimensional nature of the 3D visibility has prevented for a long time from leading to exact from-polygon visibility algorithms. Recently, the two first tractable solutions were presented by Nirenstein, then Bittner. Their works give the...
Introduction This paper presents an algorithm for covering orthogonal polygons with minimal number of guards. This idea examines the minimum number of guards for orthogonal simple polygons (without holes) for all scenarios and can also find a rectangular area for each guards. We consider the problem of covering orthogonal polygons with a minimum number of r-stars. In each orthogonal polygon P,...
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