نتایج جستجو برای: playing approach
تعداد نتایج: 1318465 فیلتر نتایج به سال:
The genre characteristics of RPG (role-playing game), which have high expectations for sales and continuous profit generation, created a phenomenon that has attracted many developers to become interested in the market. However, recently, development been mass-produced includes similar content, sensational advertisements, low quality, excessive billing induction, negatively affected game market ...
The separated electromagnetic responses RL(q, ω) and RT (q, ω) for inclusive electron scattering off nuclei are studied within a functional scheme.
In this paper, we deal with the topic of multi-game playing, i.e. creating agents able to autonomously learn to play any game within some arbitrarily defined genre. We describe the motivation for research in this particular area and briefly summarize the most important undertakings. Subsequently, we present a relatively young multi-game playing platform, called the General Game Playing (GGP) an...
This paper presents extensions and improvements of previous work, where we defined a CBR system for action selection in the robot soccer domain. We show empirical results obtained with real robots, comparing our team playing approach with an individualist approach. Source URL: https://www.iiia.csic.es/en/node/55378 Links [1] https://www.iiia.csic.es/en/staff/raquel-ros [2] https://www.iiia.csic...
Game playing and genetic algorithms (GAs) are two important topics in artificial intelligence (AI). In this work we employ network tournament to assist in teaching these concepts associated with AI. Three exercises that implement a game-playing program are designed to help students learn relevant topics in AI. The first exercise involves game theory, e.g. mini-max search and alpha-beta pruning....
Computer algorithms for game playing rely on a state evaluation which is based on a set of features and patterns. Such evaluation can, however, never fully capture the full complexity of games such as chess, since the impact of a feature or a pattern on the game outcome heavily relies on the game’s context. It is a well-known problem in pattern-based learning that too many too specialized patte...
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