نتایج جستجو برای: learning scenarios
تعداد نتایج: 699964 فیلتر نتایج به سال:
In personalized learning scenarios, students have control over their learning goals and how they want to learn which is advantageous since they tend to be more motivated and immersed in what they are learning. However, they need to regulate their motivation, affect and activities so they can learn effectively. Our research deals with helping students identify the long-term effects of their lear...
The combination of context-aware, pervasive and ubiquitous computing provides for environments that are able to adapt to user‘s identity, preferences, location, time etc. Lifelong and life-wide learning supported by these technologies are highly personalized and adaptive, supplying the user with the suitable learning content, at an appropriate place, and at the right time. In this paper we appr...
Much research has been done on affect detection in learning environments because it has been reported to provide better interventions to support student learning. However, students’ actions inside these environments are limited by the system’s interface and the domain it was designed for. In this research, we investigated a learning environment wherein students had full control over their activ...
This paper discusses some of the existing open issues in personalized inclusive learning scenarios that are being worked in the context of A2UN@ and ALTER-NATIVA projects by a joint collaboration among the aDeNu research group at UNED and the BCDS research group at the University of Girona.
Learning Objects Repositories are becoming increasingly available on the Internet. Learning Objects Pool (LOP) built around the “stock exchange” metaphor, brings a new concept of Learning Objects Repositories pushing users motivation to produce good LOs as well as increasing the cooperation between users, either by submitting suggestions and comments or rating existing LOs. To achieve such high...
This master thesis reports on the design and development of competence development activities for mobile people with implications from experiences from a stationary setting. The Viktoria Institute has previously successfully worked with multimedia scenarios as a form for learning, but there also were drawbacks. Mostly regarding the users ability to find time and opportunity for the activities e...
The goal of the dependability analysis is to predict inconsistencies and to reveal ambiguities and incompleteness in the designed learning scenario. Evaluation, in traditional learning design, is generally planned after the execution of the scenario. In mobile learning, this stage becomes too difficult and expensive to apply due to the complexity and heterogeneity of mobile infrastructure with ...
In business education advanced collaboration skills and media literacy are important for surviving in a globalized business where virtual communication between enterprises is part of the day-by-day business. To transform these global working situations into higher education, a learning scenario between two universities in Germany and Austria was created where students worked together in virtual...
Mobile learning has been described as learning across various contexts, but the situated potentials of different contexts for learners and resulting requirements for learnercentered system design have rarely been considered. We discuss design challenges and opportunities of portable technologies to support learning activities inside the classroom and outside across various contexts. A functiona...
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