نتایج جستجو برای: interactive guessing from context strategy

تعداد نتایج: 6059156  

Journal: :زبانشناسی کاربردی 0
abbas ebrahimain nessa nabifar

the present study was an attempt to compare the effect of three vlss, namely word-part strategy, word-card strategy and context-clue strategy on immediate and delayed english vocabulary retention of iranian third grade high school students. to this end, 90 students, studying at three high schools in tabriz, in three intact groups, were considered as the participants of the study. in order to en...

Journal: :CoRR 2013
Benjamin Doerr

In this note, we give an explicit polynomial-time executable strategy for Peter Winkler’s hat guessing game that gives superior results if the distribution of hats is imbalanced. While Winkler’s strategy guarantees in any case that ⌊n/2⌋ of the n player guess their hat color correct, our strategy ensures that the players produce max{r, b} − 1.2n2/3 − 2 correct guesses for any distribution of r ...

2006
Tung-Yun Lin Keng-hao Chang Shih-yen Liu Hao-hua Chu

We have explored the design of an interactive, persuasive game to assist adults to improve dietary behaviors of kindergarten children. The persuasive game is played over a smart lunch tray. The smart lunch tray incorporates both context-awareness and interactive media persuasion, enabling the creation of a persuasive smart object.

پایان نامه :دانشگاه رازی - کرمانشاه - دانشکده ادبیات و علوم انسانی 1393

in recent years, there has been a growing interest among researchers to investigate the relationship betweenteacher self-efficacy and classroom behavior management, especially students misbehavior. therefore, this study aimed to comparatively investigate english and arabic teachers’ use of different behavior managementstrategies, their self-efficacy, and their success in an iranian context. th...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه صنعتی اصفهان - دانشکده ریاضی 1390

abstract: in the paper of black and scholes (1973) a closed form solution for the price of a european option is derived . as extension to the black and scholes model with constant volatility, option pricing model with time varying volatility have been suggested within the frame work of generalized autoregressive conditional heteroskedasticity (garch) . these processes can explain a number of em...

Journal: :International Journal of Education and Literacy Studies 2023

Although there is robust research on vocabulary learning strategies (VLSs), little known about the that learners use in pair work. Therefore, this study examines VLSs employed by 40 Saudi undergraduate students whilst working tasks. This also investigates whether a relationship between using certain and type of task undertaken. Two tasks were used: reading comprehension with multiple-choice que...

Journal: :Methodology: European Journal of Research Methods for The Behavioral and Social Sciences 2021

Rapid guessing is a test taking strategy recommended for increasing the probability of achieving high score if time limit prevents an examinee from responding to all items scale. The requires quickly and without cognitively processing item details. Although there may be no omitted responses after participants' rapid guessing, open question remains: d...

Journal: :Consciousness and cognition 2010
Qiufang Fu Zoltán Dienes Xiaolan Fu

We (Fu, Dienes, & Fu, 2010) investigated the extent to which people could generate sequences of responses based on knowledge acquired from the Serial Reaction Time task, depending on whether it felt subjectively like the response was based on pure guessing, intuition, conscious rules or memories. Norman and Price (2010) argued that in the context of our task, intuition responses were the same a...

2011
Tengyu Ma Xiaoming Sun Huacheng Yu

Several variations of hat guessing games have been popularly discussed in recreational mathematics. In a typical hat guessing game, after initially coordinating a strategy, each of n players is assigned a hat from a given color set. Simultaneously, each player tries to guess the color of his/her own hat by looking at colors of hats worn by other players. In this paper, we consider a new variati...

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