نتایج جستجو برای: facial animation

تعداد نتایج: 75517  

2012
Radosław Niewiadomski Sathish Pammi Abhishek Sharma Jennifer Hofmann Tracey Platt Richard Thomas Cruz Bingqing Qu

Visual laughter synthesis is a challenging task that was only rarely explored and empirical investigations are scarce. For the purpose of building a virtual agent able to laugh naturally we exploit different animation techniques such as a procedural animation or based on motion capture and we apply them to visual laughter synthesis. At the moment we focus on three approaches: procedural animati...

Journal: :Journal of Visualization and Computer Animation 2006
Alejandra García-Rojas Frédéric Vexo Daniel Thalmann Amaryllis Raouzaiou Kostas Karpouzis Stefanos D. Kollias Laurent Moccozet Nadia Magnenat-Thalmann

Expressive facial animation synthesis of human like characters has had many approaches with good results. MPEG-4 standard has functioned as the basis of many of those approaches. In this paper we would like to lay out the knowledge of some of those approaches inside an ontology in order to support the modeling of emotional facial animation in virtual humans (VH). Inside this ontology we will pr...

2004
Erdem Akagündüz Ugur Halici

The aim of this study is the simulation and synchronization of human facial expressions and lip motion for Turkish text using homeomorphic 3D facial models using Java Programming Language and JAVA3D API. For this purpose Turkish text is mapped to related homeomorphic 3D facial models, these models are synchronously morphed to form the animation and this animation is combined with facial express...

Journal: :CoRR 2017
Christos A. Ouzounis Alex Kilias Christos Mousas

Inspired by kernel methods that have been used extensively in achieving efficient facial animation retargeting, this paper presents a solution to retargeting facial animation in virtual character’s face model based on the kernel projection of latent structure (KPLS) regression between semantically similar facial expressions. Specifically, a given number of corresponding semantically similar fac...

2013
Ricardo Duarte Efstathios Goudoulakis Madjid Merabti

Digital Interactive Storytelling (DIS) is a relatively novel area of computer entertainment which aims at investigating interactive applications capable of generating consistent, emergent and rich stories. To provide new solutions for DIS, we have proposed a novel multi-agent DIS framework, DIEGESIS, which includes agents' coordination and new planning and replanning solutions for DIS. A natura...

Journal: :Int. J. Imaging Systems and Technology 2003
Sumedha Kshirsagar Stephane Garchery Gaël Sannier Nadia Magnenat-Thalmann

Facial animation has been a topic of intensive research for more than three decades. Still, designing realistic facial animations remains to be a challenging task. Several models and tools have been developed so far to automate the design of faces and facial animations synchronized with speech, emotions, and gestures. In this article, we take a brief overview of the existing parameterized facia...

2010
Wei Wang

The goal of this project is to create a muscle-based facial model which can be used to generate realistic facial animation. Maya software was used to set up the facial muscles, and attach them to the facial geometry so that changing the muscle parameter values will deform the shape of the facial model. To create smooth animation, one can change the contractions of each muscle resulting in a cha...

2005
Soo-Mi Choi Yong-Guk Kim

This paper describes a pipeline by which facial expression and eyegaze of the user are tracked, and then 3D facial animation is synthesized in the remote place based upon timing information of the facial and eye movement information. The system first detects a facial area within the given image and then classifies its facial expression into 7 emotional weightings. Such weighting information, tr...

2003
Yasuhiro MUKAIGAWA Yuichi NAKAMURA Yuichi OHTA

We propose a novel method for synthesizing facial animation with 3-D pose and expression changes. On animation synthesis, one of the most important issues has been realistic face generation. Usual methods with 3-D facial model, however, have not realized natural face synthesis which represents the details and delicate changes of facial expressions. In our method, a facial image is synthesized d...

2000
Sumedha Kshirsagar Stephane Garchery Nadia Magnenat-Thalmann

Robustness and speed are primary considerations when developing deformation methodologies for animatable mesh objects. The goal of this paper is to present such a robust and fast geometric mesh deformation algorithm. The algorithm is feature points based i.e. it can be applied to enable the animation of various mesh objects defined by the placement of their feature points. As a specific applica...

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