نتایج جستجو برای: entertainment

تعداد نتایج: 9459  

2005
Henry Huang Frédéric Maire Narongdech Keeratipranon

Huang, Henry and Maire, Frederic and Keeratipranon, Narongdech (2006) A Direct Localization Method Using only the Bearings Extracted from Two Panoramic Views Along a Linear Trajectory. In Murase, Kazuyuki and Sekiyama, Murase and Naniwa, Tomohide and Kubota, Naoyuki and Sitte, Joaquin, Eds. Proceedings International Symposium on Autonomous Minirobots for Research and Edutainment (AMiRE 2005), p...

2010
Madhuri Koushik Eun Jung Lee Laura Pieroni Emily Sun Chun-Wei Yeh

The goal of the project was to design an integrated system for the California Academy of Sciences that combined new technology with a social-networking based website to promote educational learning. Five mini-games were developed for the iPad and connected to a series of websites through a database. The use of new technology drew in users that would not have otherwise engaged in the experience....

2008
Nahyun Cho Rose Reis

Entertainment-education dramas can persuade because they show characters who change their behavior to improve their lives. Stories have unique power and nuance to describe people’s behavior and interactions, and their consequences. When audience members see that they could be in the same situation as the characters, stories can move them to change, too. E-E is particularly able to influence beh...

2007
Artur Lugmayr

Media are “[media] means effecting or conveying something such as (1) a surrounding or enveloping substance; or (2) a condition or environment in which something may function or flourish; or (3) mode of artistic expression or communication.” (Merriam-Webster, n.d.) In the case of ambient media, the humans’ natural environment becomes to the “enveloping media” as an environment in which content ...

2004
H. C. Andersen Niels Ole Bernsen Marcela Charfuelàn Andrea Corradini Laila Dybkjær Thomas Hansen Svend Kiilerich Mykola Kolodnytsky Dmytro Kupkin Manish Mehta

This paper describes the implemented first prototype of a domainoriented, conversational edutainment system which allows users to interact via speech and 2D gesture input with life-like animated fairy-tale author Hans Christian Andersen.

2013
Thomas Chatzidimitris Evangelia Kavakli Maria Economou Damianos Gavalas

The paper focuses on current practice regarding the application of mobile AR technologies for enabling learning in the context of cultural heritage. It also presents ARmuseum, an application developed for the Museum of Industrial Olive Oil Production in Lesvos (MBEL). Finally, it discusses a number of issues related to the evaluation of mobile AR applications for cultural institutions. Keywords...

2004
Christian Andersen Niels Ole Bernsen Laila Dybkjær Svend Kiilerich

This paper presents an analysis of data from a large-scale in-field Wizard of Oz simulation of a conversational domain-oriented edutainment system. The basic turn-level data are described and the 10 longest conversations are analysed in order to evaluate the theory of domain-oriented conversation underlying the design specification of the system.

Journal: :International Business Research 2015

2008
Hao Liu Jun Hu Matthias Rauterberg

In this paper, we present a new entertainment adaptive framework AIRSF for stress free air travels. Based on the passenger’s current and target comfort states, user entertainment preference, and context of use, the system uses a Markov decision process to recommend context-aware and personalized stress reduction entertainment to transfer the passenger from the current state to the target comfor...

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