نتایج جستجو برای: caustics

تعداد نتایج: 1378  

Journal: :American Journal of Science 1895

Journal: :The Philosophical Magazine 1827

Journal: :Geophysical Journal International 1993

Journal: :Monthly Notices of the Royal Astronomical Society 2009

Journal: :International Journal of Mathematics and Mathematical Sciences 1986

Journal: :Geophysical Journal International 1985

Journal: :Entertainment Computing 2012
Budianto Tandianus Henry Johan Seah Hock Soon

We present a real-time GPU caustics rendering technique for dynamic scenes under environment illumination taking into account light occlusion. The dynamic scenes consist of caustic objects (reflective and/or refractive objects which produce caustics) and receiver objects (non-reflective and nonrefractive), that can be translated and rotated. As the light source, we consider environment illumina...

2005
Roya Mohayaee Sergei F. Shandarin

Cold dark matter haloes are populated by high-density structures with sharplypeaked profiles known as caustics which have not yet been resolved by 3dimensional numerical simulations. Here, we derive semi-analytic expressions for the density profiles near caustics in haloes which form by self-similar accretions of dark matter with infinitesimal velocity dispersion. A simple rescaling shows that ...

2017
P. A. Doyle

This paper explores theoretically the possibility of using caustics, formed in the ultrasonic field diffracted by defects, as an approach to the inverse scattering problem, The case of crack-like defects is considered in detail, using the geometrical theory of diffraction. The involute of the far field caustic reproduces the projection of the crack edge in the incident beam direction, for a pla...

2010
Gábor Liktor Carsten Dachsbacher

We present a method for the visualization of volumetric caustics in single-scattering participating media. The caustics beams are generated from a projected grid in light’s image space, making the solution independent from the geometric complexity of generators. The caustic volumes are extruded in the geometry shader and accumulated into the final volumetric effect.

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