نتایج جستجو برای: avatar
تعداد نتایج: 2744 فیلتر نتایج به سال:
Gamers like to socially interact with other players and show off their avatar whenever it is conceivable in performance appearance. This study aimed develop a new construct—“Celebrity Avatar”—based on the celebrity endorsement model player-avatar identification theory add value survey using of consumption (TCV) as mediating role. As we know, positive influence consumer behavioral decisions, so ...
A signing avatar is an avatar that can perform sign language for the Deaf. We describe our design and implementation of a stand-alone generic signing avatar, which can be used for signing most sign languages and can be incorporated into other applications with minimal adaptation.
BACKGROUND The number of adults using the Internet to obtain health information is on the rise. An estimated 66% of the adults reportedly use the Internet to obtain health information related to a specific disease (ie, human immunodeficiency virus and acquired immunodeficiency syndrome, HIV/AIDS). Previous research has demonstrated that health information seekers use the Internet to seek answer...
The authors explored the influence of avatar personalization on students’ competence beliefs in a virtual world-based assessment environment. The avatar personalization options allowed seventh and eighth grade students (n = 110) to customize the appearance of their avatar and provided them with the option to personalize their in-world conversations by choosing a name for their avatar. Based on ...
This study proposes a new method to augment the realism of avatar by using tactile vibration and facial expression. Currently, interactive game still lack of interactivity and immersiveness. In this paper, we create an avatar with some intelligence and emotional features in order to support the realism of avatar. Our approach based on mapping the 2D valence emotion diagram to particular magnitu...
Nowadays, avatars are widely used in games and Internet environments. Especially, video game consoles such as Wii (Nintendo) use avatars for representing the user's alter ego. Many researchers have suggested automatic avatar generation methods, most of which generate avatars by simplifying images using non-photorealistic rendering techniques. In this paper, we suggest an example-based method fo...
The goal of the study is to investigate cultural differences in avatar expression evaluation and apply findings from psychological study in human facial expression recognition. Our previous study using Japanese designed avatars showed there are cultural differences in interpreting avatar facial expressions, and the psychological theory that suggests physical proximity affects facial expression ...
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