نتایج جستجو برای: alternate path method

تعداد نتایج: 1762154  

2011
Jaakko Stenros Jussi Holopainen Annika Wærn Markus Montola Elina M. I. Ollila

Alternate Reality Games (ARG) tend to have story-driven game structures. Hence, it is useful to investigate how player activities interact with the often pre-scripted storyline in this genre. In this article, we report on a study of a particular ARG production, Conspiracy For Good (CFG), which was at the same time emphasising the role of strong storytelling, and active on-site participation by ...

Journal: :IEICE Transactions 2011
Yudai Honma Masaki Aida Hideyuki Shimonishi Atsushi Iwata

We present a new multi-path routing methodology, MLBrouting, that is based on the multinomial logit model, which is well known in the random utility field. The key concept of the study is to set multiple paths from the origin to the destination, and distribute packets in accordance with multinomial logit type probability. Since MLB-routing is pure multi-path routing, it reduces the convergence ...

2013
Elizabeth Bonsignore Derek Hansen Kari Kraus Marc Ruppel

Alternate reality games (ARGs) are a new genre of transmedia practice in which players collaboratively hunt for clues, make sense of disparate information, and solve puzzles to advance an ever-changing narrative that is woven into the fabric of the real world. This paper highlights the potential for ARGs to promote 21st-century literacy skills. We propose a meta-level framework for 21st-century...

2009
Annika Wærn Marie Denward

The Alternate Reality Game genre inspires a mode of play in which the participants choose to act as if the game world was real. Jane McGonigal has argued that one of the most attractive features of an ARG is the ‘Pinnochio’ effect: at the same time that the players deeply long to believe in them, it is in reality impossible to believe in them for real. In this article, we study “Sanningen om Ma...

Journal: :IJGBL 2015
Ronan Lynch Bride Mallon Cornelia Connolly

The advent of the Internet has been instrumental in producing new Game Based Learning (GBL) tools where education and games converge. Alternate Reality Games (ARGs) are one such GBL tool. Interactive narrative games that use the Internet as a central communications platform, ARGs challenge players to collaboratively collate a fragmented story. When used for educational purposes, Serious ARGs pr...

Journal: :Simulation Modelling Practice and Theory 2007
Anunay Tiwari Anirudha Sahoo

In an open shortest path first (OSPF) based best effort network, when a packet experiences congestion, the routing subsystem cannot send it through an alternate path. Thus, it fails to provide desired quality of service (QoS) during congestion. In order to provide QoS we have reported three different load sensitive routing (LSR) protocols in [A. Sahoo, An OSPF based load-sensitive QoS routing a...

Modeling buildings response to blast and subsequent progressive collapse interested more and more researchers during the past two decades. Due to the threat from extreme loading, efforts have been made to develop methods of structural analysis and design. In this paper, progressive collapse capacity of steel moment frames was first investigated using alternate load path method, then a nonlinear...

Journal: :تحقیقات مهندسی کشاورزی 0
نادر نادری عضو هیئت علمی بخش تحقیقات فنی و مهندسی مرکز تحقیقات کشاورزی و منابع طبیعی سمنان (شاهرود) علیرضا محمدی عضو هیئت علمی بخش تحقیقات اصلاح و تهیه نهال و بذر مرکز تحقیقات کشاورزی سمنان (شاهرود)

this research was conducted at the shahrood agricultural research center in 1382 and 1383 to study the effect of alternate furrow irrigation on potato yield and its economic evaluation. the experimental design was a randomize complete block design and the treatments were: every furrow irrigation (efi), fixed alternate furrow irrigation (fafi), variable alternate furrow irrigation (vafi), fixed ...

2006
Taro HASHIMOTO Katsunori YAMAOKA Yoshinori SAKAI

I. INTRODUCTION Live streaming is delay sensitive and their end-to-end allowable delay is an important factor. Allowable delay means the elapsed time in which data should arrive at an end receivers before being played back. Data arriving at end receivers later than the allowable delay are useless and cannot be played back. Therefore, not only must data losses be reduced but also a specific end-...

2013
Yu-Han Chang Rajiv T. Maheswaran Jihie Kim Linwei Zhu

Alternate reality games (ARGs) are a promising new approach for increasing student engagement; however, automated methods for analyzing and optimizing game play are non-existent. We captured the player communication generated by a recent STEM-focused ARG that we piloted in a Los Angeles charter high school. We used shallow sentiment analysis to gauge the levels of various emotions experienced b...

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