نتایج جستجو برای: adaptive game

تعداد نتایج: 301095  

2010
Søren Tranberg Hansen Mikael Svenstrup Lars Dalgaard

The goal of this paper is to describe an adaptive robot game, which motivates elderly people to do a regular amount of physical exercise while playing. One of the advantages of robot based games is that the initiative to play can be taken autonomously by the robot. In this case, the goal is to improve the mental and physical state of the user by playing a physical game with the robot. Ideally, ...

Journal: :Chinese Journal of Aeronautics 2012

2010
Jonathan Tremblay Bruno Bouchard Abdenour Bouzouane

This paper investigates adaptive games mechanics and how to implement them. First, a comprehensive review of existing adaptive models is presented. Next, we propose a new adaptive model, which combines dynamic difficulty adaptation, the player’s performance, and adaptive flow. An implementation of these new adaptive mechanics is presented in the form of a simple serious game called Number to Nu...

2016
Thomas Hainey Mario Soflano Thomas M. Connolly

The literature suggests that every learner has a particular Learning Style (LS) and it is beneficial for the teacher and the learning approach to adapt to and accommodate these differences. The traditional classroom fails to motivate some learners and to maintain their engagement level during learning, possibly because of lack of interactivity. Computer games on the other hand seem to be able t...

Journal: :CoRR 2011
Gabriel Synnaeve Pierre Bessière

The task of keyhole (unobtrusive) plan recognition is central to adaptive game AI. “Tech trees” or “build trees” are the core of real-time strategy (RTS) game strategic (long term) planning. This paper presents a generic and simple Bayesian model for RTS build tree prediction from noisy observations, which parameters are learned from replays (game logs). This unsupervised machine learning appro...

2015
Eui Jun Jeong Hye Rim Lee

This study examined whether game usage would alleviate players’ aggressive tendencies. Other game-related variables, psychological care factors (adaptive game use tendency, game self-efficacy, and life self-efficacy), and psychological problem factors (loneliness and depression) were controlled for determination of the effect. We drew on the catharsis theory from therapeutic psychology literatu...

Journal: :Biomed. Signal Proc. and Control 2015
Mohammadreza Asghari Oskoei Huosheng Hu

This paper proposes adaptive schemes to cope with time-related changes in muscle activities during playing video game. A myoelectric control with the core of support vector machine is applied to manipulate a car in a computer-based video game. The proposed adaptive schemes model fatigue-based changes in myoelectric signals and modify the classification criteria to keep stable performance in lon...

Journal: :Robotics 2017
Mohammadreza Asghari Oskoei

This paper proposes an adaptive Kalman filter (AKF) to improve the performance of a vision-based human machine interface (HMI) applied to a video game. The HMI identifies head gestures and decodes them into corresponding commands. Face detection and feature tracking algorithms are used to detect optical flow produced by head gestures. Such approaches often fail due to changes in head posture, o...

2010
Reiji Suzuki Takaya Arita

This paper aims at understanding the coevolutionary dynamics of game strategies, game structures and network structures of interactions. As a first approach, we constructed a coevolutionary model of game strategies and network modification strategies, in which individuals can evolve the game structure by developing new strategies that expand the existing payoff properties of Prisoner’s Dilemma ...

2013
Ricardo Lopes Ken Hilf Luke Jayapalan Rafael Bidarra

Using procedural content generation (PCG) in game development can contribute to further engage players in more fun, balanced and richer gameplay. An adaptive game can achieve this by: (i) distinguishing its players’ interaction [3], and (ii) accordingly adapting game elements, using PCG [4]. We investigated adaptive mobile PCG methods with a case study on 7’s Wild Ride, a game developed at the ...

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