نتایج جستجو برای: نرمافزار games

تعداد نتایج: 56368  

ژورنال: رویش روانشناسی 2019

Video games are the most modern and sophisticated form of media in the present, which attracts millions of children and adults worldwide. The various effects of different types of video games on the psychological characteristics of gamers have been studied over the years. The serious effects of these games on cognitive and emotional characteristics such as memory, concentration, visual-motor sk...

Maybe an event can't be modeled completely through one game but there is more chance with several games. With emphasis on players' rationality, we present new properties of strategic games, which result in production of other games. Here, a new attitude to modeling will be presented in game theory as dynamic system of strategic games and its some applications such as analysis of the clash betwe...

Journal: :international journal of foreign language teaching and research 2015
banafsheh mazaji

abstractthis study investigated the effect of digital games on vocabulary acquisition of low-proficiency iranian male and female efl learners. in order to select homogeneous learners in terms of their english language proficiency, the standard nelson proficiency test was administered, and based on the obtained results, 60 low-proficiency efl learners were selected (31 females and 29 males). the...

Journal: :international journal of foreign language teaching and research 0
azizeh chalak department of language, isfahan (khorasgan) branch, islamic azad university, isfahan, iran behzad ahmadi english department, isfahan (khorasgan) branch, islamic azad university, isfahan, iran

nowadays computers are increasingly being incorporated into school curriculums and serious games are occupying the educational games markets. this article addressed the integration of serious games as tools for learning and teaching english in iranian schools to zero-beginner students. an experiment was concluded using computer assisted language learning (call) to investigate the effectiveness ...

Beheshtipoor N, Edraki M, Ghanavati Sh, Haghpanah S, Karimi M,

Background: Hemophilia is a chronic bleeding disease and can interfere with daily performance of children. These children require continuous training to prevent bleeding. Since children nurses play an important role in the education of sick children and their self-efficacy and the increase use of educational computer games, the use of educational games for teaching self-efficacy to children wit...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه پیام نور - دانشگاه پیام نور استان تهران - دانشکده علوم انسانی 1391

this study sought to examine the effect of cooperative game on iranian students achievements in english alphabet learning. cooperative games are games, in which players or teams work together towards a common goal without defeating someone. the methodology used in this study was experimental. the population of the study was 60 female students from the grade one in secondary school in tabriz, ir...

Background & Objective: This study contributed to the current body of literature on educational games by comparing medical students’ flow experience in three types of educational games developed based on three learning theories: behavioral, cognitive, and social. Materials & Methods: A quasi-experimental repeated measure design was employed. A total of 39 second-year medical students played th...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه تربیت مدرس - دانشکده فنی 1392

درصد قابل توجهی از بودجه ایران، به پروژهها اختصاص داده می شود و این پروژهها به کمک ابزارهای فاوا مدیریت می شوند. با کاربردی شدن سیستمهای رایانش ابری بسیاری از زمینههای فاوا متحول گردیده است. این تحقیق به مرور ادبیات رایانش ابری و تاثیرات آن بر مدیریت پروژه می پردازد سپس مزایا و چالشهای رایانش ابری و مدیریت پروژه ابری را از ادبیات استخراج می نماید. در انتها یک بسته فنی شامل نرم افزارهایی در لای...

Journal: Addiction and Health 2010
Eshrat Zamani, Maliheh Chashmi Nasim Hedayati

Abstract Background: This study aimed to investigate the effects of addiction to computer games on physical and mental health of students. Methods: The study population includes all students in the second year of public guidance schools in the city of Isfahan in the educational year of 2009-2010. The sample size includes 564 students selected by multiple steps stratified sampling.  De...

Background. The cadets experienced particular difficulties in a pandemic period because due to isolation and faced a number of unanticipated challenges like stress, anxiety, and low learning outcomes. Objectives: The aim of the study was to evaluate the effectiveness of sport and traditional games to improve cadets’ learning performance and motivation to learning activities and future service ...

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