نتایج جستجو برای: xbox gaming console

تعداد نتایج: 11811  

2010
Sunny Lee Kimberly Roberts

This study examined the relationship between gender and violence in video games on levels of aggression. Participants were college students; ages ranged from 18 to 46 (M = 20.74, SD = 4.82). Both passive and active aggression and attitudes towards violence were measured. Two-way analysis of variance (ANOVA) found no significance between gendermatched and gender-unmatched participants, but there...

2007
Ryan Bogner Peter Hung Guan Wang Steven Wang

1 This report evaluates Sony Corporation's strategy in the console gaming market from the top-down perspective of the entire corporation.

2003
Lisbeth Klastrup

Except for the quotation of short passages for the purpose of criticism and review, no part of this publication may be reproduced or utilized in any forms or by any means, electronic or mechanical, including photocopying, filming, recording, or by any information storage and retrieval system, without permission in writing from the copyright holders. 1 An American survey from 2001 shows that 38%...

2009
Amy Voida Sheelagh Carpendale

In this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer within a gaming group as well as practices that emphasized the gaming group as a whole. We relate each of these practices, where possible, to specific elements of the game design, including game mechanics, interaction desig...

2014
Sang-Hyuk Lee Seung-Hyun Oh

Many new concepts have recently been developed for human–computer interfaces. Xbox, introduced by Microsoft, is a game console. Kinect is a low-cost device that supports multiple speakers, a microphone, a red-green-blue camera, and a depth sensor camera for motion recognition. In the beginning, Kinect was developed for Xbox, but then supported various functions for the Windows operating system ...

2002
Andrew “bunnie” Huang

This paper discusses the hardware foundations of the cryptosystem employed by the Xbox video game console from Microsoft. A secret boot block overlay is buried within a system ASIC. This secret boot block decrypts and verifies portions of an external FLASH-type ROM. The presence of the secret boot block is camouflaged by a decoy boot block in the external ROM. The code contained within the secr...

Journal: :CoRR 2013
Guanxi Zhuang Hai Zhang Xia Liu

In recent years the game industry has had a huge growth. We’ve seen new game consoles, great looking games and an increase in the number of people playing them. We are presently in the seventh generation of video games which focuses on consoles released since 2004. For home consoles, the seventh generation began on November 22, 2005 with the release of Xbox 360 and continued with the release of...

2002
Andrew Huang

This paper discusses the hardware foundations of the cryptosystem employed by the Xbox video game console from Microsoft. A secret boot block overlay is buried within a system ASIC. This secret boot block decrypts and verifies portions of an external FLASH-type ROM. The presence of the secret boot block is camouflaged by a decoy boot block in the external ROM. The code contained within the secr...

Journal: :Archives of pediatrics & adolescent medicine 2012
Stephen R Smallwood Michael M Morris Stephen J Fallows John P Buckley

OBJECTIVE To evaluate the physiologic responses and energy expenditure of active video gaming using Kinect for the Xbox 360. DESIGN Comparison study. SETTING Kirkby Sports College Centre for Learning, Liverpool, England. PARTICIPANTS Eighteen schoolchildren (10 boys and 8 girls) aged 11 to 15 years. MAIN EXPOSURE A comparison of a traditional sedentary video game and 2 Kinect activity-p...

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