نتایج جستجو برای: video game

تعداد نتایج: 263850  

Journal: :Attention, perception & psychophysics 2010
Joseph D Chisholm Clayton Hickey Jan Theeuwes Alan Kingstone

Recent studies indicate that playing action video games improves performance on a number of attention-based tasks. However, it remains unclear whether action video game experience primarily affects endogenous or exogenous forms of spatial orienting. To examine this issue, action video game players and non-action video game players performed an attentional capture task. The results show that act...

Journal: :Journal of youth and adolescence 2013
Paul J C Adachi Teena Willoughby

The majority of research on the link between video games and aggression has focused on the violent content in games. In contrast, recent experimental research suggests that it is video game competition, not violence, that has the greatest effect on aggression in the short-term. However, no researchers have examined the long-term relationship between video game competition and aggression. In add...

2014
Wen Qi

In this report, we give an overview of research and development of serious video games. Firstly, we briefly look at the history of (digital) video game. We discuss different types of video game and introduce the concept of serious game. In the following, we review the important aspects of technology development for general video games and serious games. We further discuss the critical elements ...

Journal: :Cyberpsychology, behavior and social networking 2014
Emily Collins Jonathan Freeman

Action video game players have been found to outperform nonplayers on a variety of cognitive tasks. However, several failures to replicate these video game player advantages have indicated that this relationship may not be straightforward. Moreover, despite the discovery that problematic video game players do not appear to demonstrate the same superior performance as nonproblematic video game p...

Journal: :Transformative Works and Cultures 2009

Journal: :Cyberpsychology, behavior and social networking 2015
Zachary L. Schmitt Michael G. Livingston

This study explored the pattern of video game usage and video game addiction among male college students and examined how video game addiction was related to expectations of college engagement, college grade point average (GPA), and on-campus drug and alcohol violations. Participants were 477 male, first year students at a liberal arts college. In the week before the start of classes, participa...

2017
Mark D. Griffiths Filip Nuyens

PURPOSE OF REVIEW There are many different factors involved in how and why people develop problems with video game playing. One such set of factors concerns the structural characteristics of video games (i.e., the structure, elements, and components of the video games themselves). Much of the research examining the structural characteristics of video games was initially based on research and th...

Journal: :Acta psychologica 2008
Walter R Boot Arthur F Kramer Daniel J Simons Monica Fabiani Gabriele Gratton

Expert video game players often outperform non-players on measures of basic attention and performance. Such differences might result from exposure to video games or they might reflect other group differences between those people who do or do not play video games. Recent research has suggested a causal relationship between playing action video games and improvements in a variety of visual and at...

2012
Agne Suziedelyte

The aim of this paper is to investigate whether there is a causal relationship between video game playing and children’s cognitive and non-cognitive skills. According to the literature, video games have a potential to improve children’s cognitive abilities. Video games may also positively affect such non-cognitive skills as the ability to sustain attention and pro-social behavior. On the other ...

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