نتایج جستجو برای: texturing

تعداد نتایج: 1274  

Journal: :Optics express 2014
Wooyoung Lee Dajeong Im Jeongyeup Paek Joonku Hahn Hwi Kim

A texturing method for the semi-analytic polygon computer-generated hologram synthesis algorithm is studied. Through this, the full-potential and development direction of the semi-analytic polygon computer-generated holograms are discussed and compared to that of the conventional numerical algorithm of polygon computer-generated hologram generation based on the fast Fourier transform and biline...

2009
Charles-Frederik Hollemeersch Bart Pieters Peter Lambert Rik Van de Walle

Virtual texturing is a promising technique to improve the visual quality of real-time rendering applications such as simulations and games. By selectively loading parts of the texture dataset, virtual texturing allows for higher resolution texturing than possible with traditional texturing techniques. However, virtual texturing also adds a significant overhead to the renderer. First, there is t...

2001
R. Windisch C. Rooman G. H. Döhler P. Heremans

The transmission properties of semiconductor surfaces can be changed by surface texturing. We investigate these changes experimentally and find that an enhancement of the angle-averaged transmission by a factor of 2 can be achieved with optimum texturing parameters. This enhanced transmission provides an additional light extraction mechanism for high-efficiency surface-textured light-emitting d...

Journal: :Sen'i Gakkaishi 1998

2003
D. H. Macdonald A. Cuevas S. Winderbaum

Three potential techniques for texturing commercial multicrystalline silicon solar cells are compared on the basis of reflectance measurements. Wet acidic texturing, which would be the least costly to implement, produces a modest improvement in reflection before antireflection coating and encapsulation, whereas maskless reactive-ion etching texturing, and especially masked reactive-ion etched p...

2002
Bing-Yu Chen Tomoyuki Nishita

Solid texturing is a well-known computer graphics technology, but still has problems today, because it consumes too much time if every pixel is calculated on the fly or has a very high memory requirement if all of the pixels are stored in the beginning. Although some methods have been proposed, almost all of them need the support of specific hardware accelerators. Hence, these methods could not...

Journal: :Optics express 2012
Tien-Li Chang Zhao-Chi Chen Yeeu-Chang Lee

Surface texturing has been widely adopted to enhance the light extraction efficiency of light-emitting diodes (LEDs), and chemical etching is a technique commonly used to produce surface texturing. This study employed femtosecond lasers to apply ITO films directly onto the surface of LEDs to generate periodic micro/nanostructures and roughen the surface without contact or chemical substances. A...

2007
Martin Eisemann Bernd De Decker Anita Sellent Edilson De Aguiar Naveed Ahmed Hans-Peter Seidel Philippe Bekaert Marcus Magnor

We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or camera calibration are imprecise, we propose a texturing algorithm that warps (“floats”) projected textures during run-time to preserve crisp, detailed texture appearance. Our GPU implementation achieves interactive to ...

2012
Daniel Cornel

Virtual texturing is a technique that allows the use of arbitrarily large textures within the limited physical video memory. Through a paging and streaming system, only the currently visible parts of a mipmap chain are stored in the video memory while the rest of the data may reside in any other memory or storage device. Not only does this enable the use of unique and very detailed textures, bu...

2014
Javier Taibo Alberto Jaspe Villanueva Antonio Seoane Marco Agus Luis Hernández

Draping 2D vectorial information over a 3D terrain elevation model is usually performed by real-time rendering to texture. In the case of linear feature representation, there are several specific problems using the texturing approach, specially when using multi-resolution textures. These problems are related to visual quality, aliasing artifacts and rendering performance. In this paper, we addr...

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