نتایج جستجو برای: skill lab

تعداد نتایج: 91426  

2004
Huajian Cai N. Sriram Anthony G. Greenwald Sam G. McFarland

McFarland and Crouch (2002) reported substantial positive correlations (a) between the Implicit Association Test (IAT) and response speed and (b) between IATs assessing racism or self-esteem and ostensibly unrelated control IATs. Using an IAT measure in millisecond-difference score format, they concluded that the IAT was confounded with general cognitive ability. A reanalysis of these data usin...

2015
Nicole C. Nelson

In the early 1990s, a set of new techniques for manipulating mouse DNA allowed researchers to 'knock out' specific genes and observe the effects of removing them on a live mouse. In animal behaviour genetics, questions about how to deploy these techniques to study the molecular basis of behaviour became quite controversial, with a number of key methodological issues dissecting the interdiscipli...

2016
Chang Hwa Joo Dong-Il Seo

The purpose of this study was to compare performance factors of youth soccer players according to position. A total of 101 high school soccer players were selected and were classified into goalkeeper (n=7), defense (n=37), midfield (n=39), and forward (n=18) positions. All subjects were subjected to the Wingate test for anaerobic capacity, shuttle run test for aerobic capacity, and pass, kick, ...

2009
George Konidaris Andrew Barto

We introduce skill chaining, a skill discovery method for continuous domains. Skill chaining produces chains of skills leading to a salient event—where salience can be defined simply as an end-of-task reward, or as a more sophisticated heuristic (e.g., an intrinsically interesting event (Singh et al., 2004)). The goal of each skill in the chain is to reach a state where its successor skill can ...

Journal: :مجله ایرانی آموزش در علوم پزشکی 0
سوسن حسن زاده سلماسی susan hassanzadeh edc, tabriz university of medical sciences, tabriz, iran.مرکز مطالعات و توسعه آموزش پزشکی, دانشگاه علوم پزشکی تبریز, تبریز ابوالقاسم امینی abolqassem amini عبد الرضا شقاقی abdolreza shagagie پرور حسن زاده سلماسی parvar hassanzadeh

introduction. considering rights of patients and presence of a need for a standard clinical skills learning setting in recent 3 decades, it seems necessary to encourage decision – makers of medical education to establish clinical skills laboratory, in order to minimize unnecessary practices and possible injuries and reduce stress over students. cls in tums was established in 2001. in planning p...

2011
Kinga Laura Eliasz Timothy D. Lee Laurie R. Wishart

............................................................................................................................................... III ACKNOWLEDGEMENTS ....................................................................................................................... IV TABLE OF CONTENTS ..............................................................................................

2015
Matthew Jensen Tallie Casucci Ryan Bown Madlyn Runburg Roger Altizer

Critical thinking, especially complex levels, is a challenging skill set to cultivate in traditional classrooms using typical curriculum materials. A serious game called Research Quest: Dino Lab, developed as part of the Natural History Museum of Utah's new prototype critical thinking curriculum Research Quests, was designed to facilitate higher levels of critical thinking in junior high school...

Journal: :Jurnal Pendidikan Kedokteran Indonesia: The Indonesian Journal of Medical Education 2013

2009
Melissa A. Birkett

A science-based curriculum that encourages hands-on experiences, skill development, and promotes student engagement are critical components in both successful undergraduate psychology and neuroscience programs. This lab explored an inquiry-based research project focused on microscopy skills, critical thinking, and independent research design. This lesson used a novel research question (How many...

2004
Marcelo Kallmann Chad Jenkins Amit Ramesh

This report summarizes the work conducted at the USC Interaction Lab in the scope of the DARPA MARS 2020 Program project “Acquisition of Autonomous Behaviors by Robotic Assistants”, via the NASA subcontract NAG9-1444 “Skill Learning by Primitives-Based Demonstration & Imitation”. It covers the full period of the project, from August/01/2002 to August/31/2004.

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید