نتایج جستجو برای: shading diameter

تعداد نتایج: 119316  

2012
Lihua Zhao Jie Shen Jun Guo Yang Dong

In this paper, parametric design approach is used to optimize the external shading device design, which take examples of horizontal shading devices and horizontal louver shading devices on south faced of buildings in Guangzhou, Shanghai and Beijing. The optimize goal of whole year shading effect is “Shading in summer and solar in winter, both as much as possible at the same time”. In the first ...

Journal: :Spatial vision 1993
J Braun

Shading was used to generate the appearance of an obliquely illuminated surface with spherical indentations and protrusions. The "pop-out" of an apparent indentation among numerous apparent protrusions served as a psychophysical assay for shape-from-shading. Detectability of the pop-out varied with the direction of apparent illumination, a finding which is characteristic for shape-from-shading ...

2003
Arcot J. Preetham Avi Bleiweiss

The support for IEEE floating point computation and the exposure of shading functionality in a standardize API form have made graphics hardware a viable workflow solution to an artist involved in digital content creation (DCC). Nevertheless, there still remains a significant interface void between the abstract shading description an artist is used to and the low level shading constructs the har...

1996
Youngkwan Cho Ulrich Neumann Jongwook Woo

the interior pixel colors from the vertex colors. Phong . Gouraud shading and Phong shading are widely used interpolation methods to render a polygon mesh of a curved surface. When an illumination equation has a specular reflection term, Phong shading produces more realistic results than does Gouraud shading. The specular highlights produced by Phong shading give visual information about surfac...

2000
Abbas Ali Mohamed

Rendering systems often represent curved surfaces as a mesh of planar polygons that are shaded to restore a smooth appearance. Gouraud shading uses linear color interpolation and its hardware implementation is relatively easy, but it handles specular highlights incorrectly and introduces annoying artifacts called Mach banding over the edges of the polygon mesh. In software rendering Phong shadi...

2012
N. O. GREGORIO J. L. HERBOHN J. K. VANCLAY

A series of trials examining fertilizer-shading interactions on the island of Leyte (Philippines, 11°N) revealed that the endemic dipterocarp mayapis (Shorea palosapis) benefits from shade trees, either directly above or to the east, during the early stages of plantation establishment. Although it can attain 2 cm/year diameter increment in plantations, mayapis exhibits poor growth and survival ...

2013
Justin Shultz

Energy consumption is a very important topic these days especially regarding air conditioning in residential buildings, since this takes the biggest amount of energy in buildings total consumption, residential buildings constitute the biggest percentage of energy consumption in Bahrain. This research reflects on the effects of shading percentage in different solar orientations on the energy con...

2009
Jacco Bikker Roel Reijerse

In this short paper, we present a caching scheme for low-frequent shading information. The scheme consists of a precalculated, carefully constructed sparse set of points, the density of which adapts to local shading requirements, which we estimate by calculating the ambient occlusion. This fixed set of points is then used to store shading information. This shading information is calculated once...

Journal: :International Journal of Geographical Information Science 2015
Brooke E. Marston Bernhard Jenny

Relief shading is the most common type of cartographic relief representation for print and digital maps. Manual relief shading results in informative and visually pleasing representations of terrain, but it is time consuming and expensive to produce. Current analytical relief shading can be created quickly, but the resulting maps are not as aesthetically appealing and do not show landscape feat...

2003
Marc Olano

One of the great promises of real-time shading is the potential to have a single shading program that can run across a wide range of graphics hardware. While we don’t yet have a single cross-platform shading language to satisfy everyone, there is ample evidence that it is possible. In this chapter, we discuss what is necessary to create a cross-platform shading language, how shading languages a...

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