نتایج جستجو برای: shading
تعداد نتایج: 7601 فیلتر نتایج به سال:
A challenge in vector graphics is to define primitives that offer flexible manipulation of colour gradients. We propose a new primitive, called a shading curve, that supports explicit and local gradient control. This is achieved by associating shading profiles to each side of the curve. These shading profiles, which can be manually manipulated, represent the colour gradient out from their assoc...
An image is composed by several intrinsic images including the reflectance and the shading. In this paper, we propose a novel approach to infer the shading image from shading orders between pairs of pixels. The pairwise shading orders are measured by two types of methods: the brightness order and the low-order fittings of local shading field. The brightness order is a non-local measure, which d...
When rendering effects such as motion blur and defocus blur, shading can become very expensive if done in a naïve way, i.e. shading each visibility sample. To improve performance, previous work often decouple shading from visibility sampling using shader caching algorithms. We present a novel technique for reusing shading in a stochastic rasterizer. Shading is computed hierarchically and sparse...
Shading has a great impact to the human perception of 3D objects. Thus, in order to create or to deform a 3D object, it seems natural to manipulate its perceived shading. This paper presents a new solution for the software implementation of this idea. Our approach is based on the ability of a user to coarsely draw a shading, under different lighting directions. With this intuitive process, user...
Quite a few techniques have been proposed on how to implement more complex and realistic shading models with graphics hardware [5, 7], making them useful for VR applications. Still, these techniques are rarely used, probably due to two reasons: complex implementation issues, and unintuitive parameters for the used shading models. We propose to use a simple technique called "NDF shading". It all...
This work reconstructs 3D graphics model of an object from an image sequence taken during the object rotation. Shading and its motion information are used in estimating shapes of smooth surfaces between fixed edges from corners and patterns. Being different from conventional shape from shadings that use one or several images, we use an image sequence that provides not only shading but also its ...
This paper proposes a new configuration for solar energy conversion systems. One challenging issue of the photovoltaic (PV) systems is partial shading, and in this paper Module Integrated Converters (MIC) are used to overcome this problem in PV arrays. A few boost converters are employed as MICs to mitigate the shading effect. Furthermore, to reduce the cost and to increase the system performan...
Nowadays, hardware support for Gouraud shading is state-of-the-art. Most hardware implementations of the Phong shading algorithm lack flexibility, for example are restricted in the number of light sources. In this paper, we will present a concept of shading processors that has been developed in a rendering system called PROOF. Two types of processors have been designed, one performing the norma...
This thesis focuses on the interaction between light sources and materials which is often called shading. It describes the design of the shading system implemented for the second version of the Turtle renderer that supports the flexibility and power of the Maya rendering packages shaders. It discusses different approaches to shading, how rendering of passes can be incorporated, multi threading ...
Nowadays, various training systems are utilized to grow greenhouse roses. Some of the training systems permit high canopy light penetration and hence increase canopy photosynthesis rate. The aim of this investigation was to evaluate the response of arching and traditional training systems to shading (0 (no shading/control), 25, 50 and 65%) and their effects on marketing quality of cut roses (...
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