نتایج جستجو برای: ray tracing
تعداد نتایج: 326212 فیلتر نتایج به سال:
With the advances in computer processing that have yielded an enormous increase in performance, numerical analytical approaches based on electromagnetic theory have recently been applied to mobile radio propagation analysis. One such approach is the ray-tracing method based on geometrical optics and the uniform geometrical theory of diffraction. In this paper, ray-tracing techniques that have b...
Ray tracing is a fundamental process in many areas including computer graphics and medical applications. Different hierarchical acceleration structures for ray tracing have been developed. Such ray tracing approaches executed on advanced many-core processors such as GPU, however, turns out to be memory bounded due to their frequent search operations in the hierarchical structures. This paper pr...
The goal of this master thesis is to study, compare, and improve existing approaches for direct ray tracing trimmed NURBS surfaces. In order to be able to study the topic efficiently, a library for NURBS evaluation has been implemented. The library is supposed to be easily integrated in any ray tracing application to make it support direct ray tracing trimmed NURBS surfaces.
We propose a GA ray-tracing method which applies a genetic algorithm to ray tracing in order to complete the large-scale computation of estimating radio propagation in a practical amount of time. We describe the GA ray-tracing method as well as a demonstration of its effectiveness through numerical simulation .
3D ray tracing produces accurate, deterministic channel models for wireless system design. Increasing a ray tracing algorithm's ability to identify correct propagation paths reduces the kinematic errors of a simulation. This paper presents a new 3D ray tracing technique that reduces kinematic errors associated with ray launching algorithms. This work is sponsored by the NSF Presidential Faculty...
Recent research on high-performance ray tracing has achieved real-time performance even for highly complex surface models already on a single PC. In this report we provide an overview of techniques for extending real-time ray tracing also to interactive volume rendering. We review fast rendering techniques for different volume representations and rendering modes in a variety of computing enviro...
3 Simulation of Extended Sources 10 3.1 Global Illumination . . . . . . . . . . . . . . . . . . . . . . . . 11 3.1.1 Ray Tracing, Radiosity, and Alternative Solutions . . 11 3.2 Methodology for Ray Tracing Extended Area Sources . . . . 13 3.2.1 Pre-Render Calculations . . . . . . . . . . . . . . . . . 13 3.2.2 Pre-Render Calculation of Source Area . . . . . . . . . 13 3.2.3 Rendering . . . . . ...
Ray-primitive intersection tests are the most important operations in ray tracing. The ray-box culling algorithm was presented to accelerate these intersection tests on grid structures, but this algorithm has not been widely used due to the poor ray traversal performance of the grid structures themselves. In this paper, we demonstrate how to apply this algorithm to tree structures and investiga...
Monte Carlo ray tracing programs are now being used to solve many optical analysis problems in which the entire optomechanical system must be considered. In many analyses, it is desired to consider the effects of diffraction by mechanical edges. Smoothly melding the effects of diffraction, a wave phenomenon, into a ray-tracing program is a significant technical challenge. This paper discusses t...
نمودار تعداد نتایج جستجو در هر سال
با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید