نتایج جستجو برای: playfulness

تعداد نتایج: 552  

2015
Amiya Waldman-Levi

Violence against women affects mother–child interactions, which may in turn affect their children’s playfulness. We examined the effect of a history of violence against mothers on mother–child interactions and children’s playfulness. This crosssectional pilot study consisted of 36 mother–child dyads residing in family crisis shelters due to serious violence from an intimate partner. One subgrou...

2008
Deb Sledgianowski Songpol Kulviwat

The use of social networking websites has become a current international phenomenon. Popular websites include MySpace, Facebook, and Friendster. Their rapid widespread use warrants a better understanding. However, there has been little empirical research studying the factors that determine the use of this hedonic computer-mediated communication technology This study contributes to our understan...

Journal: :Expert Syst. Appl. 2009
Chun-Hsiung Liao Chun-Wang Tsou

The objective of this study is to examine two influential factors, user’s perception of playfulness and quality which are incorporated into technology acceptance model (TAM) of the usage of SkypeOut services. To validate the theory, a total of 211 SkypeOut users collected via SkypeFind engine, were tested using confirmatory factor analysis (CFA) and structural equation model (SEM) to assess and...

2007
Gaoguang Li Tingjie Lv

Mobile commerce (MC) refers to e-commerce activities carried out using a mobile device such as a phone or PDA. With new technology, MC will be rapidly growing in the near future. At the present time, what factors making consumer accept MC and what MC applications are acceptable by consumers are two of hot issues both for MC providers and f or MC researchers. This study presents a proposed MC ac...

Journal: :Information & Management 2005
Cathy S. Lin Sheng Wu Ray J. Tsai

This paper investigated the value of including ‘‘playfulness’’ in expectation-confirmation theory (ECT) when studying continued use of a web site. Original models examined cognitive beliefs and effects that influence a person’s intention to continue to use an information system. Here, an extended ECT model (with an additional relationship between perceived playfulness and satisfaction) was show...

Journal: :Int. J. Hum.-Comput. Stud. 2009
Frank Vetere Hilary Davis Martin R. Gibbs Steve Howard

This paper explores playfulness between grandparents and grandchildren, especially when they are separated by distance, and investigates ideas to bridge this separation. We present the result of a three stage investigation; the first an observational study of co-located intergenerational play groups, the second a cultural probes study of distributed intergenerational playfulness, and finally a ...

Journal: :IBM Journal of Research and Development 2015
David Codish Gilad Ravid

4 Games are not a new concept in learning. Game-based 5 learning, simulations, and serious games are known pedagogical 6 methods used to build on the inherent playfulness of learners. 7 Technological advances and the popularity of learning 8 management systems are making it easier to implement 9 gamification, analyze the resulting engagement and playfulness, 10 and modify the implementation if ...

2014
David Codish Gilad Ravid

Personality is known to moderate task performance, learning styles, and gaming preferences. With the inclusion of game elements into non-game contexts such as education and workplaces, it is essential to develop models that will help explain and predict the influence of personality in environments that are, unlike the existing research, both ludic and utilitarian at the same time. In this study...

2010
Constantinos K. Coursaris Sarah J. Swierenga Graham L. Pierce

Limited empirical research exists on the explicit relevance of hedonic dimensions (aesthetics and playfulness) of humancomputer interaction design to usability. This research aims to determine the effects of color temperature on the perceptions of websites aesthetics, playfulness, and in turn usability. A Partial Least Squares (PLS) analysis of data collected from 328 participants in a four-gro...

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