نتایج جستجو برای: mere entertainment
تعداد نتایج: 20704 فیلتر نتایج به سال:
More than mere entertainment, video games can be studied as cultural texts, relevant for the interpretation and understanding of public imaginary relating to crime. Drawing on ideas Gothic popular criminology using a critical lens hauntology, this study aims explore themes carcerality in game The Legend Zelda: Majora’s Mask. By constructing text Mask horror game, ‘in distress’, encompassing cry...
The layer cake of Ian McHarg. Catherine Mosbach and a mouldy glass sangria. Roland Gustavsson the forest-time transects. eidetic collages Anton James spare motations Lawren...
Because they offer an easy entry into play, casual games have become an increasingly popular leisure activity among children and teenagers, engaging particularly broad target audiences. In this paper, we present a casual game that addresses childhood cancer: Besides mere entertainment, a health game that focuses on cancer may serve as a clinical tool in order to teach children about the particu...
Product placement in social games has become a growing trend in recent years. Based on mere exposure effect and dual-process theory, this paper develops a theoretical model to examine the effects of interactions and product information on the initial purchase intention of social gamers in the context of product placement in social games. The moderating effects of product familiarity are also ex...
This report discusses some issues concerning serious games, that is, (digital) games used for purposes other than mere entertainment. The starting point is the serious games concept itself, and what the actually means. Further, serious games allow learners to experience situations that are impossible in the real world for reasons of safety, cost, time, etc., but they are also claimed to have po...
Entertainment-Education and Social Change: History, Research, and Practice // Arvind Singhal, Michael J. Cody, Everett M. Rogers, Miguel Sabido // 2003 // 320 pages // 1135624550, 9781135624552 // Routledge, 2003 Entertainment-Education and Social Change introduces readers to entertainment-education (E-E) literature from multiple perspectives. This distinctive collection covers the history of e...
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