نتایج جستجو برای: game technique

تعداد نتایج: 711233  

Journal: :اقتصاد و توسعه کشاورزی 0
فاطمه نصرنیا محمد بخشوده

abstract a quantitative framework of combination of liner programming and cooperative game theory was used in this study to analyze and model cooperative contracts in production based on rural households' resources cooperation in firoozabad plain. revenues and costs in cooperation game theory have important rule to get agreement. transaction cost function was used in cooperative costs accountin...

Journal: :IEEE Trans. Comput. Intellig. and AI in Games 2017
Michael Cook Simon Colton Jeremy Gow

Automatically generating content for videogames has long been a staple of game development and the focus of much successful research. Such forays into content generation usually concern themselves with producing a specific game component, such as a level design. This has proven a rich and challenging area of research, but in focusing on creating separate parts of a larger game, we miss out on t...

2004
Pieter Spronck Ida Sprinkhuizen-Kuyper

“Difficulty scaling” is the automatic adaptation of a game, to adapt the challenge a game poses to a human player. In general, a game of which the challenge level matches the skill of the human player (i.e., an “even game”) is experienced as more entertaining than a game that is either too easy or too hard. In practice, when difficulty scaling is implemented in a game, it only adapts a few para...

Journal: :Computers, materials & continua 2022

Contact between mobile hosts and database servers presents many problems in the Mobile Database System (MDS). It is harmed by a variety of causes, including handoff, inadequate capacity, frequent transaction updates, repeated failures, both which contribute to serious issues with information system’s consistency. However, error tolerance technicality allows devices continue performing their fun...

2006
Toshiki Sato Kentaro Fukuchi Hideki Koike

This paper describes a novel interaction technique that recognizes a finger flicking gesture for power adjustment input for a sports game, such as golf swing or hitting. Our system measures speed of the finger motion and direction of the gesture by using a high-speed camera and a high frame rate image processing technique. By using this system, users can adjust power and angle intuitively. We d...

2012
Michael John Schofield Timothy Joseph Cerexhe Michael Thielscher

General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect information have recently been added as a new challenge for existing general game-playing systems. The HyperPlay technique presents a solution to this challenge by maintaining a collection of models of the true game as a fo...

Journal: :transactions on combinatorics 2013
jafar amjadi hossein karami seyed mahmoud sheikholeslami lutz volkmann

a {em roman dominating function} on a graph $g = (v ,e)$ is a function $f : vlongrightarrow {0, 1, 2}$ satisfying the condition that every vertex $v$ for which $f (v) = 0$ is adjacent to at least one vertex $u$ for which $f (u) = 2$. the {em weight} of a roman dominating function is the value $w(f)=sum_{vin v}f(v)$. the roman domination number of a graph $g$, denoted by $gamma_r(g)$, equals the...

2010
L. Elisa Celis Nikhil R. Devanur Yuval Peres

We present a new technique for analyzing the rate of convergence of local dynamics in bargaining networks. The technique reduces balancing in a bargaining network to optimal play in a randomturn game. We analyze this game using techniques from martingale and Markov chain theory. We obtain a tight polynomial bound on the rate of convergence for a nontrivial class of unweighted graphs (the previo...

2014
Brent E. Harrison David L. Roberts

This paper shows how game analytics can be used to dynamically adapt a casual, 2-D adventure game named Sidequest: The Game (SQ:TG) in order to increase session-level retention. Our technique involves using game analytics to create an abstracted game analytic space to make the problem tractable. We then model player retention in this space and move through this space in accordance to a target d...

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