نتایج جستجو برای: executive instructions
تعداد نتایج: 61072 فیلتر نتایج به سال:
Definitions Main features of RISC architecture Analysis of RISC and what makes RISC What brings performance to RISC Going beyond one instruction per cycle Issues in super-scalar machines
The article features the formation and development of age gradations in Soviet criminal law. research covered various legal acts. e.g., Decrees Council People's Commissars, Instructions, All-Russian Central Executive Committee Commissars RSFSR, etc. analysis made it possible to identify emergence a two-stage threshold for liability. Criminal Codes RSFSR (1922, 1926, 1960) legislation were studi...
Social responsibility provides a framework for ethical monitoring on the business enterprises activities whereby business enterprises must responsible to society and environment. This study based on financial variables and using the data envelopment analysis technique, ranks automotive companies in terms of social responsibility. Data and theoretical frameworks of the research are based on libr...
Effects of Episodic Future Thinking and Self-Projection on Children’s Prospective Memory Performance
The present study is the first to investigate the benefits of episodic future thinking (EFT) at encoding on prospective memory (PM) in preschool (age: M = 66.34 months, SD = 3.28) and primary school children (age: M = 88.36 months, SD = 3.12). A second aim was to examine if self-projection influences the possible effects of EFT instructions. PM was assessed using a standard PM paradigm in child...
Behavioral regulation is a hallmark feature of executive functioning (EF). The present study investigated whether commonly used neuropsychological test measures of EF (i.e., working memory, Stroop, trail making, and verbal fluency) were related to ability to downregulate emotion both spontaneously and when instructed to suppress emotional expressions. To ensure a wide range of EF, 24 frontotemp...
We investigated the feasibility of using the Space Fortress (SF) game, a complex video game originally developed to study complex skill acquisition in young adults, to improve executive control processes in cognitively healthy older adults. The study protocol consisted of 36 one-hour game play sessions over 3 months with cognitive evaluations before and after, and a follow-up evaluation at 6 mo...
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