نتایج جستجو برای: electronic literacies

تعداد نتایج: 226615  

2008
Lena Olsson Eva Edman-Stålbrant

Relationships between technological development and learning are described and the development of cultural tools and external memories are pointed out. The processes of how learning integrates with ICT are viewed from socio-cultural as well as constructionist theoretical perspectives. The concept of digital literacy is understood to be closely related to learning processes as social practices. ...

2011
Pilar Lacasa Rut Martínez Borda Laura Méndez

This presentation identifies innovative educational practices when commercial video games, combined with other new or traditional technologies are present in the secondary education classrooms. The major goal of the project was to generate new knowledge about how to design scenarios, using commercial video games as the starting point, which may contribute to the development of new literacies wh...

Journal: :IJDLDC 2010
Ela Klecun

This paper outlines and challenges expectations and promises regarding the potential of the internet and Web 2.0 for empowering patients and citizens. It focuses on literacies required to make a meaningful (to the individual) use of these technologies for health and health care related purposes. The author briefly discusses how these should be taught and concludes that these literacies, includi...

2006
Lena Olsson

Teachers in Sweden are still in need of digital literacies to master the pedagogical use of ICT in schools. Teacher education has a key role in adding the use of ICT to the abilities of their students and teachers. At Stockholm Institute of Education the Learning Resource Centre has an important role in providing appropriate technology, supported learning environments and competence development...

2014
Nancy H. Hornberger

Herein, we are privileged to be given a close and detailed look at the lives and literacies of transnational multilingual youth and adults of diverse origins and communities from across the United States. These are multilingual lives and literacies located on the west coast, or in western mountain, southwest, midwest, or northeast U.S. There are New Yorkers of Dominican, Colombian, Bengali, and...

2002
Heather Yeatman Lori Lockyer

Tertiary education research, policy and practice increasingly are focused on the generic skills, including information and technology literacies, developed over the course of the students’ academic career to graduation. Concurrently, professional and educational literature related to the use of information and communication technologies (ICT) expounds its benefits in supporting and enabling hea...

Journal: :Interactive film and media journal 2023

In October 2022, A/P Justin Leontini (Dept. of Mechanical and Product Design Engineering) Max Schleser Film, Games Animation) ran a mobile storytelling workshop with regional primary school in Victoria, Australia. Pupils learned digital rookie smartphone filmmaking basics to engage discussion about energy. The co-created (Auguiste 2020) stories are part the development an Energy Literacy Commun...

Journal: :Research and Practice in Technology Enhanced Learning 2007
Yam San Chee

The twenty-first century places new demands on student learning. New times call for new literacies. We witness keen interest in “serious games” and the use of games to enhance student learning. Against this backdrop, this paper1 examines issues related to bringing game-based learning into classrooms. It is argued that the construction of students’ identity and sense of self are important but mo...

2015
Ruilan Zhao

As an important and a challenging source-based writing task, synthesizing offers rich opportunities to explore the connections between reading and writing. In this article, we report findings from a qualitative study of two Chinese students’ learning experiences with academic synthesis writing in a university ESL composition course. Specifically, we discuss how the two students’ understanding o...

Journal: :IJGBL 2011
Elizabeth Ellcessor Sean C. Duncan

This paper expands on Gee’s (2004) notion of “affinity spaces” by placing them in the context of games, media stars, and their fans and combining cultural studies and new literacies approaches. The Guild, a web series about the misadventures of MMO-players, written by and starring actor, writer, producer, and gamer Felicia Day, is examined. On WatchTheGuild.com, fans of The Guild enact literacy...

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