نتایج جستجو برای: electronic game applications
تعداد نتایج: 904992 فیلتر نتایج به سال:
The type of the applications for which Internet is being used has changed over the years. Multimedia applications, Real-time applications and Game playing require Quality of service. IEEE has proposed IEEE 802.11e, a quality of service extension to the wireless LAN standard IEEE 802.11. In this paper service differentiation ability of 802.11e is evaluated. Identical traffic is considered for al...
This study implemented and evaluated an educational computer game as a supplemental instructional method in a fundamental computer programming course. Twenty undergraduates who enrolled in a fundamental computer programming course for non-computer science majors participated in the study. They were randomly assigned to use one of two different supplemental instruction delivery methods for a thr...
Given the burgeoning interest in the use of technology and electronic tools for educational purposes among students, this study set out with the purpose of investigating medical students’ perception of using e-learning tools and applications in an English for Specific Purposes (ESP) program at an Iranian medical university. The study also aimed to discover the extent to which the students...
Game theory is an efficient tool to represent and conceptualize the problems concerning conflict and competition. In recent years and especially for durable products, competition between domestic and foreign brands for gaining market share has received a considerable attention. This paper study electronic commerce concepts by differential game theory and introduce a novel and comprehensive mode...
Nowadays, with the expansion of Internet, there is a need of methodologies and software tools to ease the development of applications where distributed (human or software) agents can participate. Electronic institutions of multiple agents, can play a main role in the development of systems where normative specifications play a vital role. Electronic institutions define the rules of the game in ...
this study sought to examine the effect of cooperative game on iranian students achievements in english alphabet learning. cooperative games are games, in which players or teams work together towards a common goal without defeating someone. the methodology used in this study was experimental. the population of the study was 60 female students from the grade one in secondary school in tabriz, ir...
Serious games represent the state-of-the-art in the convergence of electronic gaming technologies with instructional design principles and pedagogies. Despite the value of high-fidelity content in engaging learners and providing realistic training environments, building games which deliver high levels of visual and functional realism is a complex, time consuming and expensive process. Therefore...
Head-Up Games [19,20] attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this concept, a Head-Up Game for 9to 11-year-old children was designed and developed iteratively, with intensive involvement of children for play-testing. This paper describes and reflects on the game's design process and the...
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