نتایج جستجو برای: design pattern
تعداد نتایج: 1280378 فیلتر نتایج به سال:
This paper proposes a model for designing games around Artificial Intelligence (AI). AI-based games put AI in the foreground of the player experience rather than in a supporting role as is often the case in many commercial games. We analyze the use of AI in a number of existing games and identify design patterns for AI in games. We propose a generative ideation technique to combine a design pat...
Design patterns are a proven way to build flexible software architectures. But the selection of an appropriate design pattern is a difficult task in practice, particularly for less experienced developers. In this paper, a question-based design pattern advisement approach will be proposed. This approach primarily assists developers in identifying and selecting the most suitable design pattern fo...
In this paper the use of a design pattern fostering trust in mediated collaborative settings is described in the case of an European Virtual Seminar. Implementation experiences with and effects of the use of the design pattern are reported.
This paper presents a study investigating cooperation between players in casual games. Although widely used in co-located or asynchronous settings, cooperative gameplay elements are not popular in networked synchronous casual games. In our study, we have analyzed different types of cooperation between players in casual games. Each of these is based on a certain cooperative game design pattern, ...
We present a description and result of an ontology modeling process taken to the classroom. The application domain considered was cooking recipes. The modeling goal was to bridge heterogeneity across representational choices by developing a content ontology design pattern which is general enough to allow for the integration of information from different web sites. We will discuss the pattern de...
Curriculum proposals and counter proposals characterize technology education. Some proposals enjoy widespread attention, others attract only momentary notice. Considerable incongruity, moreover, sometimes exists between stated objectives and the methods proposed to achieve them (Clark, 1989). One source of uncertainty is the lack of clearly articulated curriculum designs. A curriculum design pa...
We present a new design pattern for high-performance parallel scientific software, named coalesced communication. This pattern allows for a structured way to improve the communication performance through coalescence of multiple communication needs using two communication management components. We apply the design pattern to several simulations of a latticeBoltzmann blood flow solver with stream...
The AnyLog pattern models the core knowledge of any Log, as a written record. The Log finds extensive use in the computing industry. The pattern makes it easy to model different kinds of logs rather than thinking of the problem each time from scratch. This pattern can be utilized to model any kind of log in any application and it can be reused as part of a new model.
We present a technique for formalizing design patterns using a technique based on attribute grammars. The technique allows design pattern applications to be identified in the source code, and supports automatic checking that the pattern is applied correctly. We expect the technique to be particularly useful when specializing frameworks built using design patterns.
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