نتایج جستجو برای: antiwar cinema
تعداد نتایج: 7050 فیلتر نتایج به سال:
UNLABELLED Analyzing and visualizing multiple sequence alignments is a common task in many areas of molecular biology and bioinformatics. Many tools exist for this purpose, but are not easily customizable for specific in-house uses. Here we report the development of an editor, CINEMA-MX, that addresses these issues. CINEMA-MX is highly modular and configurable, and we present examples to illust...
A number of papers have empirically investigated the rational addiction model proposed by Becker and Murphy (1988) by using data on different harmful drugs, like cigarettes, alcohol, caffeine, opium, cocaine; but also activities independent of a biological or pharmaceutical dependency have been analysed, such as gambling, calorie consumption, news, arts, and cinema. The purpose of this paper is...
Stereoscopic cinema has seen a surge of activity in recent years, and for the first time all of the major Hollywood studios released 3-D movies in 2009. This is happening alongside the adoption of 3-D technology for sports broadcasting, and the arrival of 3-D TVs for the home. Two previous attempts to introduce 3-D cinema in the 1950s and the 1980s failed because the contemporary technology was...
The process for requirements elicitation has traditionally been based on textual descriptions or graphical models using UML. While these may have worked for the design of desktop-based systems, we argue, that these notations are not adequate for a dialog with mobile end users, in particular for end users in “blue collar” application domains. We propose an alternative modelling technique “Softwa...
Abstract Theory of psychoanalysis after Lacan's theory grew up in different aspects of art and thought such as mirror stage, feminist ideology, the process of subject birth, etc. Theoreticians of the film after Lacan present a new understanding of cinema’s function uses from his psychoanalysis terms, for instance, mirror stage, the concept of desire...
Interactive narratives designed for television and cinema demands new interaction mechanisms. In the TV context, thousands of viewers sharing the same narrative at different places must have the opportunity to interact with ongoing stories. The same requisite is valid for cinema, where the whole audience in the theater must have the opportunity to interact. This paper presents a multi-user natu...
Cinema is an act of representation and it is based on the construction of reality inspired by experience. In Colombia, cinema has not been the product of a structured industry, but rather the effort of some filmmakers who have found different ways of telling stories about topics that are part of the national experience. The armed conflict in Colombia, understood as the confrontation between gov...
Statistical analysis is an important part of an inductive programme of research into film style enabling large groups of films to be analysed, identifying key trends, and identifying changes in film style between groups of films from different countries and time periods. In this paper, the use of shot scales in Hollywood and German cinema between 1910 and 1939 is analysed using linear regressio...
What is the relationship between computer games and cinema? Spin-off games based on major fi lm franchises are common, especially in genres such as science fi ction, action-adventure and horror. Some games have also made the transition to the big screen, none more prominently than the Tomb Raider series in Lara Croft: Tomb Raider (2001). The potential benefi ts of such tieins are apparent at th...
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